Hey Pit Wizards!
We've added a few more additions and fixes based on the feedback we've received. One notable set of feedback we heard was how some weapons could be punchier, so we're working to make them more fun. The biggest change in this area is to how magic missiles work. Instead of firing a single bolt you'll fire an arc of several projectiles. It should be more fun, and you can play around with your positioning when they're about to fire off to try and hit more things! It's much better now and we hope you enjoy it. We've also updated the capsule image - hope you like it.
Here's a list of the most notable updates in the latest build.
Updates to demo build (v0.6.9)
Update magic missiles so it fires a spread of projectiles (they’re more fun now!)
The Circling Orbs weapon is now included in the demo (you'll need to unlock them in the skill tree)
Better damage collision detection for player weapons hitting big enemies. This is for magic missiles, circling orbs, and the kickable spike ball
Some visual upgrades to the main menu
Updated the texture for the circling orbs
Lowered default glyph blast cooldown from 30s->20s
Tuned difficulty of a few levels and enemies
Tuned cost and upgrade values of several upgrades
Increased side goal targets for a few goal types
Updated the capsule image
Thanks for playing!