Hey Pit Wizards!
After getting some amazing feedback from Next Fest players, r/incremental_games, and friends we've been working hard to fix a lot of things and add more goodies to the game. Here's a list of the most notable updates in the latest build.
Updates to demo build (v0.6.8)
Tuned the Glyph Blast (previously called Area Blast) so its default explosion radius is bigger
Tuned magic missiles so they’re better from the start (bigger targeting radius, homing, speed)
Added a visual to show the hover radius for the glyph blast
Spacebar can now be used to purchase upgrades
Added a warning sound when time is running out
Updated the timer flash/pulse when time is running out
Added a brief moment of slow-mo when the player takes damage
Display the number of hearts the player has left above their head when health is lost
Changed the settings screen so it uses text names for the audio sliders instead of icons
Fixed the bug where enemies would flash but not fire their projectiles
Add VFX for both enemy and player projectile hits
Add more flare for defeating a boss
Bosses now drop some loot
Fixed a bug where progress wasn’t always reset after prestiging
Changed the colors of the beam attack powerups to green and purple and made the beam colors more saturated when an attack upgrade is active
Made level 1-3 easier
Added pre and post upgrade values to the tooltips in the skill tree
Fixed an input issue for switch controllers
Thanks for playing!