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Forge of Gods Update 18.08.2016

✔ Changed debuff auras mechanics: debuff auras don't summarize, they work one by one now. For example, you have a creature with 100 DEF and your opponent has two tritons with -70% and -50% DEF auras. So, these auras will decrease creature’s DEF one by one. 100 DEF – 70% = 30 DEF, and then 30 DEF – 50% = 15 DEF. Still auras from the similar creatures of the same grade don’t work together;

✔ Creatures of the defending army will get ATK, DEF, SPD, REG bonuses in PVP, GVG and Training fights. This bonus depends on Army Power of the defending player;

✔ Damage from AOE abilities depends now on each creature’s DEF that is hitted. For example, adjacent targets will get damage based on their own DEF, they can get more damage than main target if main target is a defender;

✔ Added 3 new Dragon’s Sanctuary Bosses for low level guilds;

✔ Some stage Bosses were rebalanced (“Shadow Labyrinth 5”: Ancient Swarm Scarab, “Mystic Bawdyhouse 5”: Ayashi, Lust Demon);

✔ The amount of GvG points that oppenent loses in case of failure was decreased from 50% to 20%;

✔ Fixed a lot of annoying bugs;

✔ “Pumpkinson, Spirit of Hallowen”:
Chance to summon Pumpkinling on friend’s death was slightly decreased on all grades;
Pumpkinling’s damage was slightly decreased on all grades;