Protonwar - 0.19.1 - Big fixes and 2017 plans!
Massive changes to the way ammo works!
Weapons now reload, this happens automatically at the end of the clip and forces you to take your finger off the trigger, there are no animations currently, but the lights will flash and you will get the idea.
At this stage I do not plan to add weapon interaction for reloading, if anything it would just stay a quick button, clip drops out and auto replaces...
This is primarily to slow gameplay down, and make each bullet more important.
You may of noticed in the last few patches the TTK is now lower, this is all an effort to make enemies feel less like bullet sponges and to encourage more meaningful encounters.
Each weapon has clips and ammo per clip.
example:
Assault Rifle - 30 Ammo per clip, Start 3 clips, max 6 clips
- Time between shots 0.1 seconds
- Reload time 1.5 seconds
Some weapons such as the Reaper, have large clips, and you can only carry 2 max. This is a fasssssst energy weapon.
I have also set much stricter limits on the max ammo for each weapon, particularly the more powerful weapons to make them more meaningful.
These values will no doubt, require a bit of tweaking and massaging to feel right, but from the testing i feel that it improves the gameplay by adding a little bit of complexity, while still keeping it simple.
New Mutators added:
"Speed" mutator, increases the walk speed by 1.25x (any more makes you feel pretty ill in VR...)
No Ammo Pickups
No Weapon Pickups
No Health Pickups
Health Regen (50 health on spawn, Max 50 health, health regenerates, no health or armor pickups)
(no ammo and no health is quite cool combined)
Misc Stuff!:
New trace effects for the shotgun and the assault that are much more "3d" for vr...
Improved end of match notification / scoreboard in vr
Fixed jump boots mutator for vr character
AI tweaks for finding pickups
AI ammo handling tweaks
Fixed strafing animations
Fixed bug with scope's in Non VR
HUD tweaks for Non VR and moved weapon bar to bottom of screen
Fixed some demo playback bugs, i will be shortly putting this stuff into the menu (its not a high priority)
Plans for 2017 thus far:
I will keep this brief for now, as things change ;) haha!
I have been working on a new game mode that will be called 'Heroes', it will let you select a character at the start of a round, each differnt character will have a differnt load out, these will include new weapons. It will be an objective / team based game mode.
This will be also expanded and modified specifically to make it work great for VR Arcades, quick pick up and play games, so i guess this will be a smaller trimmed down dm version of heroes...
There will be new "super weapons" added
More levels
Better demo record and playback integration
Have fun!
:)
-Gozu, out.