Hi Guys, Hope everyone is keeping well!
I figured that i would do a post here to explain some of the new features in the latest patch!
Grip Improvements:
Animations for the secondary grip hand have been updated, it now looks like you are actually gripping the weapon. (both left handed/right handed done!)
Secondary grip now also decreases weapon kickback, this differs for each weapon...
Weapon fire haptics now happen on both controllers when weapon is double gripped
Note about grip:
This is not a mil sim, the grip will never be required to aim correctly in the normal mode, you can also aim using the grip buttons on your weapon hand. This is by design.
There will be a comp mode added though, in which you will require proper grip.
Seated Mode Improvements:
Seated modes now get a new aiming system. There are 3 options selectable from the "input" menu:
"Aim from Controller, View from Head" (default)
"Aim from Controller, View from Controller" (classic)
"Aim from Head, View from head"
I have also fixed a bunch of bugs with the in game menu in seated vr, so this works a lot nicer now.
Misc Fixes:
Fixed death messages in VR
Fixed death camera on Dedicated servers
Scoreboard now shows on death in VR, along with a message about who fragged you
Fixed bugs with teleport mutator
Fixed spectator camera mouse control
Tweaks to DM-TrinityStation
Tweaks to DM-Hazardous
Tweaks to both DM-Ruins
Tweaks to both Overgrown maps
The following bits are a WIP and may change....
Tweaks to all health and armor levels, an effort to increase TTK...
Tweaks to some weapons, re: damage.
Headshots now give more damage for each weapon, All weapons currently are 1.25x damage for a headshot, And the Sniper Rifle is 2x damage for a headshot.
Thanks for supporting early access :-)
-Gozu