Hey Team.
Final hotfix that i'm going to push up for this patch, this time with some love for non VR users.
I have now set up systems so that Non VR users can get TXAA / Post AA.
This is automatically set up based on your "Postprocess" Quality setting.
Here is a screenshot to show what this looks like on the MINIMUM specs.
Pretty nice for Min specs am i right? :)
The aliasing is still not 100% great but that is simply just a problem with the render path the engine uses. If you have the hardware you can crank up the resolution scale, which would fix this. Going forward i'm going to be looking into forward rendering branches of the engine to see if this might be a good solution to decrease aliasing, particularly in VR.
This includes the previous patches, which provide these fixes:
VR:
Project Holo replication fixes
Spawn protection times increased for Standing VR
Bot damage given tweaked for Standing VR
Fixed bug when VR headset plugged in but not on
Vive controllers now show up as the color of the team you are on in TDM
Disabled "Holo" button in seated VR as i noticed non motion control players still trying to use it
Made right hand controller very transparent
Everything:
Improved spawn protection VFX
Improved powerup VFX
Fixed Character and Weapon material VFX replication
Fixed some audio perf with ambient sounds causing lots of overhead, now much better
Improved perf of teleports
Fixed some movement replication bugs for non VR dudes
Level Changes:
HM-Arrivals - Re did lighting
DM-Castle - Fixed all collisions
Weapon Changes:
Decrease Sniper Rifle damage to 40 per hit
Cheers guys, Have a good weekend! :)