This week brings a couple of more changes to the core gameplay based on some of the community feedback (keep it coming!)
The damage that your weapon deals is now based on where you hit the character, so those headshots are so much more important now!
Here is the current setup;
Headshot - 200%
Arms and Legs - 50%
Body - 100%
This means that, for example a headshot will do 2x the normal damage, with any weapon, and the further away from the center of the head you get, the damage decreases from there.
We have also bumped up the walk speed a little bit, and spent more time tweaking the advanced jump mechanic to make it a bit easier on the arms, while trying to keep it in a way that will still require skill to use well :)
You can use the advanced jump while on the ground, or while in the air, it will work until you get about 4 meters off the ground.
There is also a bunch of critical crash fixes for servers, that were noticed during testing.
The feedback from the community has been really great recently, and it is very appreciated!
Steady up!
-Gozu