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Day 2 hotfixes...

Hey guys,

Another day brings another round of small fixes i deemed critical.
These fixes will calm down a bit once the game has been out awhile and we have found or fixed a lot of the initial concerns.

Thanks for your patience, and thanks to the people giving legit feedback, you are already helping to improve the game in its first few days.

Fixes to base game:
Falling out of world death no longer awards points to the last person that hit you, it is considered a self kill
Fixed a minor texture bug in Aerowalkk, and improved collision around some areas
Fixed AI bug sometimes not getting ammo when picking up a new weapon, silly bots!

Fixes to VR:
Fixes to controller options menus when using motion controls
Fixes to main menu to prevent player from walking away from menu
Lowered default "recommended" graphics settings (recommended settings are currently very low because i feel that better fps improves the experience greatly)
Added some brief control descriptions in the first section of the menu (there will be tutorials added in the future)
Fixed bug with start of match notification not showing for vr players
Tweaked mainmenu so that AA does not make text blurry, also tweaked level to get better performance
Fixed bugs with network replication of animations, crouches and aimspace all replicating correctly now, in vr if you crouch IRL, your dude/dudette crouches in the game like you would expect.

Fixes that i am working on as we speak:

I am looking into a fix to improve the death camera:
This is now behaving the way it should in seated mode, however standing mode still seems a bit buggy. It's a priority for me to get this resolved.

Menu bug when not standing in the first section of your play space:
The menu sometimes does not function correctly if you are standing too far back from it. The entire menu in VR will be re-written in the near future, and i am aware of this bug. Not critical but i am looking at it.

Some issues caused with bad calibration and floor height on the rift:
Press "V" and see if this improves it. I currently have a couple of people running tests on the rift for me, so i am looking into it!

Teleport system:
The dash/teleport system is something that i will be trying to improve, as it stands now, sometimes you do not tele, and it is hard for the player to understand why. I will look at improving visual and audio feedback for this and be working on making it more reliable.

Good day!