First off,
A big thanks to all the community for the comments/requests/feedback recently. It has really helped improve the game :)
Its great to see people enjoying it! :-)
Big Changes;
Added new recoil system, doublegrip to minimise
Added option to disable the jump on vive trackpad / rift joystick
Improved network replication, fixed jitter, now buttery smooth
Changed strafing behavior, now behaves like Pavlov/Onward...
Upgraded to Unreal Engine 4.16 (stability and performance improvements)
Minor changes;
Bumped walk speed up a little again
Increased Rocket damage radius
Increased Photon radius and damage
Increase Stapler damage
Fixed bug with Instagib non-vr
Fixed menu bug with mutators staying applied until restart
Fixed bug with flag drop for AI in CTF modes
Known bug note;
There is a known bug where it is not displaying the font for your selection in the montion controller presets.
It is still applying the settings correctly, just not printing the text on the button!
Level changes;
Updated Ruins with "fade" affect on the fence, this looks much better *if* ASW kicks in
Ive also added some bloom/god rays into Ruins and SwampLands, these only show up with "High" post effects, if you dont like them set your post settings to medium :)
Go team!
-Gozu