Hey team,
I have put up a public Trello Board for progress updates on features, bugs, and a sort of vague listing of plans for Early Access.
My main focuses of development going forward will be on Content, Gamemodes, and VR Gamemodes.
I have also built and structured the project in a way so that editor and custom level support should be able to be implemented in the future.
If you have any feature requests, please post them in the forums here!
Over the past few weeks development has been full speed ahead, on bug fixing, and on the room-scale VR modes for the game, and making sure the UI functions correctly across vr seated, vr standing, and non vr.
I currently have two game modes for tracked motion controls, and this will be a very large focus of my development going forward. One is a singleplayer or co-op mode, the other is FFA deathmatch.
The Vive has taken me a bit by surprise, and i can't wait to share some multiplayer fps experiences in roomscale with people!
You will be able to access these modes and my current work on the tracked modes from day 0, and i highly encourage you to voice your opinions about what modes or features you want in VR, in the forums, while the VR work is in its infancy.
Here is a link to the Trello board:
https://trello.com/b/Xew8UBkn/protonfps
As for now, back to work on getting things finalised for ea release!
ːsteamhappyː