Well, the last weeks were quite a ride for us!
We were asked if we are insane (Spoiler Alert: Yes, we are!).
We gifted 150 keys to various charities.
We got a lot of more positive feedback, we are still at 80+ % positive reviews here on Steam.
We got some catchy review tag-lines like "9 / 10, would shag the sheep again" or "Dear Esther and Myst on Crystal Meth".
Press & Radio have covered us in a somehow positive way...
http://fm4.orf.at/stories/1771601/
...or in a really positive way...
http://www.game-2.de/fathers-island/
...or in an insane positive way:
http://hubpages.com/games-hobbies/Holy-Grail-of-Atmosphere
No haters yet. This and the fact that we were put onto the same stage as "Dear Esther", "Firewatch" or "Myst", could cloud (haha, no typo here!) our judgement. When an editor tells us he wished that goat simulator had the fulfilled its promise like we did with our games, it is suspicious. Especially as we liked that one (not the copycats, though). And when we read Father's Island being called a candidate for the game of the year, we panic. I mean, WTF?!
Perhaps we have really sacrified too many of our firstborns?!
Have they stolen our creativity-enhancing substances during the last studio visit?
Well, we get it, most of you like our game. And we are very happy and grateful for that. We see that also as a work order to imrpove the game, to make it better, more beautiful, more enjoyable and especially also more accessable for those who still struggle with some elements.
And that's why we have quite something prepared for the next update, version 1.07, coming in the next days:
:frogright: Enhanced level of detail without FPS loss or increased memory footprint
http://steamcommunity.com/sharedfiles/filedetails/?id=720928301
:frogright: Better guidance: More landmarks, more visual hints where to go
http://steamcommunity.com/sharedfiles/filedetails/?id=720929731
http://steamcommunity.com/sharedfiles/filedetails/?id=720930953
:frogright: 3 new videos
:frogright: 5 new documents from Operation Paperclip and Hans Kammler
:frogright: 2 of them officially still not de-classified!
:frogright: 8 new sound experiences
:frogright: Keys that are overlooked easily get a green light if the player is close enough
http://steamcommunity.com/sharedfiles/filedetails/?id=720928975
:frogright: New puzzles and less key hunting
And we got another surprise for you!
All of you who have bought Father's Island, can get the almost-prequel "Into the Dark" for a bargain:
http://store.steampowered.com/bundle/869/?snr=1_5_9__403
(and if you really don't have bought Father's Island yet, you can get it bundled with Into the Dark for only 10$ there!)
And of course, Father's Island will also get a Halloween Edition. But it's too soon to talk about that, comrades! :commie:
So far, thank you very much for all your love, support!
Ivan from Homegrown Games
PS: Although we appreciate all your feedback, messages and gifts, please don't mail any more drugs to our street adress. And no, we don't think that texturing is a work best done on Acid.
Edit 12th of July 2016:
:commie:Comrades!:commie:
Work on the patch has continued, and we also found time to create a very special surprise for all of you out there. It's currently reviewed by Steam, but I hope we get the go for it this week. Also, the 1.07 upgrade will *most* likely be ready by Thursday.
We would like to thank Kouen Hasuki, whose twitch session showed us some issues we still had to fix.
On another note, we were approached by a quite experienced film maker who wants to create a "real" B-Movie out of the story. We will keep you updated about the progress on that! :NaziUfoLeft:
In the meantime, keep playing!