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Blade Ballet Devlog: Level Design, Foxy STEVe, UI for Voting, and More

In the beginning, our level design was really off-the-cuff, leading to the creation of some really cool levels - and some duds. We've streamlined our level design process to improve our success rate, testing all levels for fun pre-art and only putting levels in the game once they're proven to match our vision.

We love skins! Our bots have so much fun character that we can't wait to expand upon that with cool skin options (plus, it will make it easier to see which character you're playing). There's a lot of work that goes into implementing a skin system, so it's not in the game yet, but look for it in a future release.

We made UI for voting! An essential screen in any multiplayer game, this UI means you don't have to rely on the person who made the match to pick good game options.

Read more about our recent progress here on our site!