The v0.30 update is now out, and I'm excited to announce that it contains new music!
New Music and Trailer!
I've commissioned Chris Head to compose a new soundtrack for Final Days. The soundtrack's about half way done now, so more is to come! I'm really happy with Chris's work, and I hope you all enjoy it too! :D
I've also finally updated the trailer video and it features Chris's new music. I hope you like it!
https://www.youtube.com/watch?v=snq3g4UIBKk
Other Changes in v0.30
In addition to the new music, the other main change in v0.30 is unlockable progress. The game now starts with only the Rendezvous campaign and Recruit & Veteran difficulties being unlocked. Other modes/maps/difficulties become unlocked as you finish parts of the game.

And don't worry, any existing progress you've made before this update still counts. The relevant parts of the game will become unlocked when the game first starts.
- If you just want to unlock everything immediately, then open the credits screen and type: IWANTITALL
- You can also use the dedicated server which will always have everything unlocked
Other noteworthy changes in this update include:
- Support for the new rich presence features in the upcoming new Steam chat
- The demo has also been updated to include the first 2 maps from the Rendezvous campaign. It cycles between them and is capped at 7 days.
- Several fixes
For the complete list of changes, check out the changelog.
Release Plans
This year has just flown past for me, it's June already! So it's about time I gave you all an update on my release plans for Final Days.
At this point in time, I don't have a firm release date. But tentatively, I'm planning to release Final Days out of Early Access in a few months time around September (give or take a month).
There are still a couple of "must have" features that I am committed to delivering before release, namely:
- Customisable controls
- Support for custom maps
- I will also continue to further polish the game. I'll particularly be focusing on polishing gameplay (e.g. further improving the "Escape" campaign).
- Anything else I can do in this time will be a bonus
There is obviously a lot more I'd like to do with Final Days, and I've received a lot of great ideas from the community. But time and money is a big factor for me. I've now spent around 3½ years in total developing Final Days, and have used up most of my savings in the process. It's been a tough journey (and has gone on longer than I planned), but I'm proud of what I've managed to achieve by myself in that time. I only hope that you, the players, also enjoy what I've created. And hopefully if sales do well, then I can afford to continue updating Final Days with new features (or maybe even make a new game)!
I have also always intended to raise the price of Final Days as I added further content and features. I haven't done this yet, but I can now confirm that I will be doing this for release. My tentative plan is to increase the price from US$4.99 to US$7.99. I hope you agree that this is a reasonable price.
So if you've been waiting to purchase Final Days and want to save a few bucks, then grab a copy while it's still in Early Access! The Steam Summer Sale should be coming up soon I think... ;)
Anyway, this has turned into quite a long post, so I'll wrap it up here. Hopefully I haven't missed anything. But if you have any questions or comments, then please let me know.
Cheers,
Mike