The v0.28 update is now out!
There are a LOT of changes in this update, so I'll try to summarise them as best I can. This update focuses mainly on behind the scenes changes which may not be immediately visible, but make the game feel a lot better and more balanced.
- IMPORTANT NOTE: Due to a major overhaul to difficulty progression, this version starts with fresh leaderboards. The old scores are still there though and can be viewed in the leaderboards screen.
- Further work on "Escape" I've done a fair bit of work on "Escape" (which is now a campaign by the way) to make it a lot more playable and enjoyable. There were several changes, but the major ones were related to improving the procedural generation and the overall progression.
- Difficulty progression overhaul There were still some issues with the difficulty progression which have come to my attention recently. So I've spent quite a bit of time overhauling it to get it better balanced and more enjoyable. I have made a lot of changes in this area. But of particular note, it should be a lot more forgiving for single player games now (but still challenging).
- Eradication improvements After analysing the difficulty progression, I found that the progression for Eradication mode in particular was a bit broken and not very smooth at all. So I've overhauled this a bit to make the progression a lot smoother and more balanced. It should be a lot more achievable to actually complete floor 50 now (and get the associated achievement).
- Power Shot and Heavy Auto Most people (including myself) seemed to find these ammo types in particular to be a little underwhelming. So I've made some changes to try and make them feel more powerful. I hope you like them!
- Many other changes, tweaks, and fixes!
For the complete list of all changes and fixes, check out the changelog.
I still have further plans and ideas to try out for "Escape", but I'm saving them for a later update. This is mainly because I wanted to get the difficulty progression overhaul out to everyone sooner.
As always, please feel free to share your feedback and suggestions with me. It is always appreciated! The best ways of reaching me are on the forums, Twitter, or Discord.
Thanks for playing, and I hope you enjoy the update! :)
Cheers,
Mike