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v26 Update: Achievements plus a lot more!

The Final Days v26 update is here! It has a lot of changes in it, so here's an overview of the main ones:

  • Achievements This update adds Steam Achievements to Final Days! There are a total of 74 so far. I've still got a few more ideas for achievements as well, so I'll likely add some more in a later update.
  • Demo players can now join full version games! The only limitation is that demo players can't pick up full version item drops (e.g. pipe bombs). So your friends who don't own Final Days can now just use the free demo to join your games (and hopefully buy it if they like it ;D).
  • Ammo Progression There is now some basic progression to the ammo types that are available to you. Now only Rapid Fire ammo drops in the first stage, and drops of other types gradually become unlocked in later stages.
  • Difficulty Rebalancing I've been noticing that new players in particular are having a tough time with the "normal" difficulty level. So I've spent some time making a few changes to make the game a little more forgiving for newer players while still keeping the challenge there for experienced players.
  • Campaign mode now has 7 waves per day instead of 5. This is to extend the overall duration and challenge a little, as well as further differentiating it from Last Stand mode a bit more. Note that the enemy numbers still peak to the same levels, so the waves themselves shouldn't be any harder. There's just a couple more waves in between now.
  • Power Shot tweak To try and make Power Shot ammo a little more valuable, it now has a much faster aiming speed than the other ammo types
  • Brightness I've received feedback from a few people over time that the game brightness was too dark. So I've increased the brightness a little and added a new brightness adjustment setting to the video options.
  • Screen Scaling & Resolutions
    • There are now 4 new scaling quality options to better help balance quality with performance. This includes a new "high" quality option which is better than the previous best quality option. The default "medium" quality option has also been optimised.
    • Available fullscreen resolutions are now fixed scales of the display resolution which are nicely upscaled to the display resolution (e.g. 1920x1080 (x1.00), 960x540 (x2.00)). Note that whole scales (e.g. x2.00, x3.00, etc.) look sharper than fractional scales (e.g. x1.25, x1.50, etc.).
    • Available windowed resolutions are now standard 4:3 and 16:9 resolutions, as well as a few fractions of the display resolution (i.e. 1, 3/4, 2/3, 1/2)


For the full list of changes and fixes, you can view the changelog on the forums.

As always, please feel free to share your feedback and suggestions with me. It is always appreciated! The best ways of reaching me are on the forums, Twitter, or Discord.

Thanks for playing, and I hope you enjoy the update! :)

Cheers,
Mike