Patch Notes for Release version 1.1.1.40 released on June 13th 2017
Fixed an error where the gamepad calibration process would generate an error.
Fixed an issue with one of the fonts being too large when playing at 2560 X 1440 resolution.
Fixed an issue where the player’s fleet would get caught in an endless loop when trying to target a very close target while in a star system.
Add a new gamepad option for the planet lander and away team. Allows the player to select directional gamepad play which will result in the planet lander and away team moving in the direction of the stick, not using the rotate left/right and move forward/backwards. Player can now use either play style option. The away team and planet lander still needs to rotate to the general direction of the stick before they will move. This was done to keep the importance of upgrading your planet landers turn rate.
Fixed a graphic draw issue when viewing the mouse over information for a neutral or friendly star base while in a star system.
Removed the ‘battle stat’ requirement for a neutral star base, but kept in on a neutral fleet. This was done because the player can attack a neutral fleet, but they can’t attack a neutral star base. One a neutral race’s fleet is attacked the star base will then have the battle stat as their posture will change to dislike.
Fixed an issue on the combat screen where the ship’s mouse over tooltip was being displayed behind the ships list instead of next to the ship when having the mouse over the ship in the player’s ship list.
Due to an issue with the game running at a high fps rate while in fullscreen mode without focus, the game will switch to windowed mode while it doesn't have focus and return to it's original mode once you return. This seems to have fixed the issue.