
Worked on the last feedbacks and improved several aspects of this game, a major boost in UX and several other things. This is a big update and probably the last one until the launch of the full version.
Changelog 0.5.8:
(special thanks to New Game Discord's community for all their feedbacks! I worked on that and improved/fixed a lot of them)
- Added bestiary;
- Added tutorials menu to check again unlocked tutorials;
- Added skill tooltips to show more info about the skills that can be casted through weapons and artifacts;
- Now it's possible to see quests info before accepting them, in city quests menu;
- Added dodge feature: in battle you can double press left or right to dash in that direction, can get past enemies without colliding;
- Added a visible counter of explored rooms of the dungeon floor, above the minimap, useful for knowing about missing rooms and for quests;
- Economy update, fixed exp formula and in general more exp and coins from enemies and dungeon bosses;
- Changed enemy/traps spawn formula: less enemies but more exp, that should reduce the enemy density early game;
- faster events;
- now there's full sound effects coverage for any interaction of the game, it should feel more responsive now;
- in general i toned down the volume of nasty audios and sfx sounds have a lower default value in settings;
- minor fix to events;
- tutorial improvements, more details about the core gimmick;
- moving blade/spike trap is 25% slower;
- changed spawn point when entering in dungeon;
- several UI updates in general;
- soft warning tutorial bugfix
- the infamous bug that locks the music sound to 0 has been finally fixed (it was an easy one too... i had to fix it much sooner)
- minor fixes to Hand Attack gimmick;
- nerfed knockback resistance of skills and Compass Shield properties;
- minor bugfix with Flash Step and status debuff;
- Now when moving mouse cursor, the keyboard/gamepad cursor will disappear and vice-versa;
- Some minor sprite changes
- Some resolution boosts to few sprites;
- post processing doesn't affect UI anymore;
- battle camera tracking improvement;
- texts updates;
- black bars during events: this should help clarify when the game is stopping and the player can't move;
- boss potions will escape even sooner in battle (it the distance between the player is wide enough);
- Bomb explosion in dungeon hitbox duration fix;
- Fixed darker colors when resolution is set to a lower value than screen and full screen is set (it will become windowed);
- Now it should auto detect a couple of higher resolution values than default 1920x1080 and set them when found as monitor size;
- Now clicking anywhere the first screen changes into main menu screen;
- In battle (upper left) it will be displayed the input required to dodge or block/parry with shield;
- Now both in campaign and adventure mode the player speed is set at the same value (the adventure's value) , +25% speed in dungeon;
- Musics load type optimization, now day/night transition and few other instances shouldn't lag anymore (due to music change);
- Faster opening chest animation;