Radar Love
In beta v.054 we made a major change to the way our “pip” (radar) system works. For the past year, all vehicle pips had been visible to all players, all the time. This gave players a very high degree of battlefield awareness, as well as an exact indication of each enemy’s health level. The unintended consequence of this was seen repeatedly in multiplayer matches where the players with the lowest health were piled on by all the other players. Not ideal.Our new system regulates how and when pips are seen, and who can see them. Pip and player name visibility is controlled by distance, by line of sight (a combination of vehicle-to-vehicle and camera-to-vehicle LOS). Vehicle damage indicators are shown when you damage a vehicle, and for 5 seconds afterwards. In team games, your team pips are always visible, all the time.
This changes game play for the better:
- Adds surprise moments when enemies are suddenly discovered. Ambush and be ambushed.
- Creates spontaneous battle areas in a map (rather than predictably chasing the weakest player).
- Allows us to create modules (equipment used in car customization) that relate to pip visibility, such as a stealth module (hide pip), or enhanced sensor module (increase pip visibility).
Control Remapping
With our latest beta (v0.54) we finally allow keyboard, controller and mouse remapping under the Options menu. Future improvements include cloud save of settings, and accessing the Options menu from live game play Pause menu. Note that from time to time, future beta releases may reset some or all of your custom settings. Once the game launches, this shouldn’t happen anymore.
Quick Chat
Broadcast short phrases to all players or just your team using F1 - F4 on keyboard by default, or D-Pad on the controller.
All Maps All Modes
We continue to polish and improve our game maps. We have removed healing stations from Crossroads and Hot Dam, which now puts the burden on players designing their loadouts or coordinating with team members to heal.
Every map now allows Free For All and Team Deathmatch modes.
Move Over Ninjas, Here Comes S-Force!
Our Neon Ninja faction (under the Dark Jaw team) is nearly ready for release. Hot on the heels of the Ninjas, we’re putting the final art touches on S-Force, our newest vehicle faction under the SAIGE team. While the Neon Ninjas are all about speed, stealth and agility, the vehicles of S-Force are all about raw military power--they may not be the fastest, but they’ll soak up and dish out lots of damage.
It’s possible we will release these new factions into a future beta build but we haven’t decided when or how. Stay tuned for details!
For info on our ongoing beta testing, visit this forum thread: http://steamcommunity.com/app/458680/discussions/0/361798516961301182/ For our feature roadmap, check out our Trello board https://trello.com/b/e3TRbuBv/auto-age-standoff-features-roadmap Chat with us on our Discord server https://discord.gg/2s3nz2A