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Developer Diary 14

Bots and More In Latest Beta

Beta v0.84 is now available to testers, bringing new and improved bots back to the game!

This latest iteration, along with Host Options support, brings up to 15 bloodthirsty bots into any local or online game. The bots are great in Free-For-All Deathmatch, but are getting some major driving lessons in Team Deathmatch mode.

Thanks to tester feedback, we retooled areas of our Ghost Town map, casting it in midnight moonlight, reducing its overall size, and adding more vertical play areas.

We added some new drivable areas to Hot Dam after months of testing, bridging a previously-disconnected area at one end of the map and allowing more vertical play.

New in this beta is the debut of a brand new map, temporarily named “DM07” until we think of something better. This map is the first draft of a work in progress, and has placeholder art with a new tileset we will be refining over the coming weeks. We put the map into beta testing to gather feedback about it--looking forward to your comments.

We added “FORM A GANG” to our main menu. This feature allows local players to register controllers / keyboard to play local and/or online games as a group.

Tons of networking fixes, audio fixes and content also went into this latest beta build, all in line with our Roadmap, which is updated weekly.

Next Major Beta Build

While we are likely to make some incremental updates in the coming weeks, we hope to get another major beta build out before the Game Developers Conference at the end of February.

The next major build will include the Neon Ninja (allied with Dark Jaw) and S-Force (allied with SAIGE) vehicle factions, which bring six new vehicles into the game.

On the “hopefully” side we could have a super early look at Base Assault, our stand alone server could be ready for testing, and we might even have a preview of our Loadout system in place. Lots of possibilities, but the new factions are 100% shipping in next big beta push.

See You At GDC 2017!

Meet us at the Game Developers Conference, February 27 through March 3, 2017! We will be returning to demo the game in the GDC Play booth PL4627 with our splitscreen setup.

Phantom Compass studio founder Tony Walsh (aka Professor Complicated, game director), studio partner Jos Yule (aka Hyakugei, lead programmer) and associate producer Thomas Detko (aka Devros, game designer) will be on site.