This weekend we added a bucketload of new screenshots to our Steam store page. These show our Base Assault (was MOBA) mode and Deathmatch modes in action, each on a unique map. Hop on over to the store page for a look!
Although we’re currently focused day-to-day on polishing and refining the play experience for each of these modes and maps, we continue to tinker on new modes in our so-called spare time. Lead programmer Jos Yule has been cooking up a Race mode which allows local and online players/teams to compete. He’s currently playing around with a procedurally-generated road system which would make every race a unique challenge.
Below: 2-player (online) race testing. Top screen is the game world view, bottom screen is the generated road view.
Meanwhile, programmer Eric McQuiggan has set up an Oculus DK2-compatible VR camera that can be activated during game play (out-of-game menus not currently supported). This experimental VR view will be part of our launch, barring any weird complications from Oculus (owned by Facebook).
The VR experience is super exciting--allowing you to view from dashcam, chase cam and free cam vantages--but we still have a lot of work to do in reducing motion sickness. We have not yet tested the game with any other VR headsets, mostly because they are difficult and expensive to obtain.
Below: VR chase cam view. We’re testing the HUD situated a lot closer to the vehicle than non-VR.
In nostalgia news, one of our fans sent in a picture of the 1979 “Big Trak” toy made by Milton Bradley. If you’re an old fart like some of us, this retro vehicle will look familiar. Never mind the fact that we unintentionally designed our SaiGe Base Station in the same vein!
As we continue with intensive testing, bugs and other breakage creeps in from time to time. Our AI systems went super derpy recently, so we’re looking into that.
And then there’s trippy stuff like this.
Got questions about our play modes, or the VR version? Notice that we post Mac screenshots from time to time? You ask, we answer!
Until next time…