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Developer Diary 17: Construction Ahead!

What we’re up to.

With successful demos (and award win!) at the Game Developers Conference and PAX East behind us, we’re back under the hood of Auto Age and have updated our public roadmap accordingly.

In summary, we’re optimizing our networking to reduce connection issues, we’re adding new original soundtrack material by Jim Guthrie and JJ Ipsen, we’re working on a standalone game server, we’re creating a new map (Welcome Center), we’re working on two new vehicle factions, and more!

Our next beta build will be a big update with new content and new features. For more frequent updates or to chat with our team and players, please join us on Discord.

Early look: Welcome Center.

Our level design and art team is preparing a new map, probably our most detailed map to date. Named the Welcome Center, it was a pre-apocalypse tourist-friendly facility built to showcase the wonders of “energite,” the mysterious energy source in our Auto Age universe. The map is designed around a single capture/control point for Base Assault mode, but we’ll also be trying our other modes in this map as well.

Here’s some really early concept work on this very, very 80s-style map. Super retro!

Early look: new factions.

We already have four vehicle factions in the game: the SAIGE team and S-Force; the Dark Jaw team (Jawlings) and Neon Ninjas. We’re working on two additional factions, with the working names “Cowboys” and “Hotrods.”

Here’s early work on the Hotrod faction by artist Dan Tozer. Designs and paint jobs subject to change!

Game over, man. Game over!

Our next beta build will have the first iteration of our end-game stats presentation system. In this system, a chart of performance metrics is shown at the end of the match. You’ll be able to compare scores, and also items like damage dealt, kills, kill streaks, and team healing, depending on the game mode.