Writer Chad Saphieha of the Financial Post's Post Arcade nails down "Auto Age: Standoff" director Tony Walsh on the game's influences and soundtrack.
Here's a quick sample from the full article:
The trailer makes me think of a cel-shaded Twisted Metal with maybe a hint of Rocket League. But there’s also that serious MOBA hook you metioned. How does that work in a car combat game?
The game revolves around goal-oriented speed and action, taking cues from the 1980s tabletop strategy game Car Wars, arcade-style games like Twisted Metal and Vigilante-8, and role based games like Team Fortres. Our MOBA-style Battle Mode pits teams of players against each other in base versus base warfare. Players drive elite customizable vehicles and support their faction’s drone vehicles. Resources are placed in the game map allow players to accumulate energy used in on-the-fly vehicle upgrades based on a tech tree.
Read on!