Tutorial Mode
On Friday, June 17, we went into the recording studio with our voice actors for the dastardly Dark Jaw and valiant Val Vega. This round of recording was for our short story / tutorial mode, which introduces the universe of the game and the basics of combat and driving. We’ll be back in studio this summer recording a series of “barks” (quick commands, taunts and status phrases) from the same actors.
Multiplayer Testing
During the week of June 13 - 17 we conducted a series of successful multiplayer tests of our MOBA 02 map involving 4, 6 and 8 players. It’s looking quite possible to have 8 players in a single game at this point (we’d promised 4), but more testing will be needed. We’re handing over a good part of the testing duties to a third-party QA firm soon, as well as continuing to expand our current limited private beta tests.
Here’s a quick look at one of our test sessions
https://www.youtube.com/watch?v=9lYVmpv7mxo
https://www.youtube.com/watch?v=HYsobxLtwA8
Below: Dark Jaw M-Type gets ludicrous air before returning to base.
Below: multiplayer online skirmish at Dark Jaw gate.
MOBA 02 Under Construction
Our map “MOBA 02” (working title) continues to be polished and refined. It now includes an overhead pipe lane to drive through, and a gated interior tunnel lane.
In-editor shots below...
And more...
- Work continues on new pathfinding system (was A-Star, now reconsidering Unity’s built-in NavMesh). Using Unity’s built-in system will help performance, and allow AI-controlled cars to jump across ramps… the hard part is landing them again :D
- Our theme song is complete, our underscore / original soundtrack is coming along really well.
- We’re working on a new backstory and gameplay trailer, hope to release that in July.
- We’re looking at a redesign of the Dark Jaw H-Type (heavy) vehicle for better visibility of the weapons and battlefield.
Below: testing built-in Unity NavMesh pathfinding to help AI cars do crazy stunts.