As promised, I did some work on the 4 player mode for you guys!
You can test it on the experimental branch.
I also worked on a bunch of other things;
features
- Added 4-player mode [untested]
gameplay changes
ozo
- Ozo's charged move's range now scales with the charge duration; the longer you charge, the bigger the range on the attack
- Ozo's charge duration has been slightly increased
misc
- When selecting practise mode, a second character will now be added automatically in the character select screen
- fixed a bug where particle effects would scale incorrectly on some resolutions
game configuration
- Added an option to open the SpiritSphere Launcher, where screen resolution and input can be configured. To do this, hold Alt immediatly after you've chosen open SpiritSphere.
I didn't have the chance to play with 4 players yet, so it might be incredibly buggy. But that's why it's called the experimental branch!
How do I access the Experimental Build?
It's quite simpel; In your library, right click SpiritSphere, and select properties.
Then select the "experimental[unstable]" branch, and the game should update automatically.
You can select the default branch at any time to return to the stable version.
Quack!