Today is Eendhoorn's birthday, it was exactly a year ago that I founded the company, hurray!
I wanted to give something to you today, and I've wrapped up most of the work on the Ancient Arena, so I made it playable for you guys!
I have also updated my development software which brought along a bunch of weird things, so if you encounter anything strange, let me know!
stages
- The Ancient Arena is now available in both singleplayer and multiplayer mode! The goals are divided in different sections, score in the red zone for 2 points, and in the orange zone for a single point as usual. [point text is not localized correctly and will be fixed on release] Let me know what you think in the discussions after you've played it!
features
- When the ball is placed back to a players' side after scoring a point, the player has a few seconds to hit the ball before it will start rolling towards him. This is done to prevent the player from keeping the opponent waiting, and removes the abuse of the respawning grass in the forest stage.
gameplay changes
ozo
- Ozo's idle animation no longer continues playing when he is charging, to make it a bit easier for the opponent to anticipate his charged attack.
I've been running into a bug with the AI, once I finished that I can probably move this build to the main branch.
How do I access the Experimental Build?
It's quite simpel; In your library, right click SpiritSphere, and select properties. Then select the "experimental[unstable]" branch, and the game should update automatically. You can select the default branch at any time to return to the stable version. Quack!