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Experimental Branch Patch August 12 2016

As promised, I did some work on the 4 player mode for you guys!
You can test it on the experimental branch.

I also worked on a bunch of other things;

features

  • Added 4-player mode [untested]

gameplay changes

ozo

  • Ozo's charged move's range now scales with the charge duration; the longer you charge, the bigger the range on the attack
  • Ozo's charge duration has been slightly increased

misc

  • When selecting practise mode, a second character will now be added automatically in the character select screen
  • fixed a bug where particle effects would scale incorrectly on some resolutions

game configuration

  • Added an option to open the SpiritSphere Launcher, where screen resolution and input can be configured. To do this, hold Alt immediatly after you've chosen open SpiritSphere.

I didn't have the chance to play with 4 players yet, so it might be incredibly buggy. But that's why it's called the experimental branch!

How do I access the Experimental Build?

It's quite simpel; In your library, right click SpiritSphere, and select properties.

Then select the "experimental[unstable]" branch, and the game should update automatically.

You can select the default branch at any time to return to the stable version.

Quack!