Hi everyone,
First of all, I'd like to thank everyone for the kind words that everyone has given me, it's heartwarming.
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Being a solo developer on a local multiplayer is quite hard, since I rarely have someone to test new features with.
That's why I have added a new branch that you guys can access; The Experimental Branch.
This branch contains the latest version of SpiritSphere, with new unreleased features. I could use all the help in the world with play-testing, so whenever you encounter something strange in the Experimental Build, post it in the Discussions under the Experimental category.
In return, you get to test all these new features that you are not supposed to see yet! There might be a whole lot of bugs though, but that's what we are going to fix together.
How do I access the Experimental Build?
It's quite simpel; In your library, right click SpiritSphere, and select properties.
Then select the "experimental[unstable]" branch, and the game should update automatically.
You can select the default branch at any time to return to the stable version.
Experimental Branch Changes [august 2 2016]
- Added numpad controls for player 2 [untested]
- Inventory and stage items now clear when you select rematch [needs playtesting]
- Added an option to disable screenshake
- Added chinese localisation
- Fixed a bug where using the d-pad in the match result screen would scroll all the way down in a single button press
- Fixed a bug where it was only possible to exit the singleplayer screen after selecting a character
- Added new music for the Sphere Fountain
Quack!