So July has come and gone and we're still foot to the floor making everything better, scarier and even more "fun" too! Here's what has been achieved ...
Difficulty System
After multiple requests we have added a difficulty system into the game, so you are now presented with three scaling options of difficulty when you start your game. Be warned ... Hard mode is hard! ːsteammockingː
Sound
The music has now been finished and we have a whopping 36 tracks for the game! All of them are absolutely superb and will be included as part of the OST DLC that has recently been added to steam.
We're also busy in the foley studio at the moment recording additional audio for every object that can be found in the game (well, every object that could make a sound). As one of us is bit of an audiophile, expect this to be pretty cool ːsteamhappyː
Ending
We also discovered the opportunity to making the game ending even better and wrap up the story in a really nice bow! We're so happy with the story, and we can not wait for you to delve into the history we've created. ːsteamhappyː
The Future
August see's us continue with the audio developments, and then we're into round three of bug testing & fixing. But every day we're getting that little bit closer ... ːsteamhappyː