Firstly, thank you to everyone who has left a review for the game (positive and negative) we've been working since we launched to introduce a far better series of mechanics for Sunshine Bear ... here is what is coming soon!
Camp Spawn Mechanic
We have heard from many players that the most frustrating thing is navigating the camp with a constant threat of the Bear spawning and slashing at you super fast. So we've wracked our brains and we think we've come up with a far better method of Bear operations.
Now, when you are outside in the camp, Sunshine Bear will not spawn at all ...
What? We hear you cry ...
Well that's because he will ALWAYS be there looking for you.
We have a pretty great pathfinding algorithm in place for Sunshine Bear already, and we're putting this to the test around the camp. So be warned, Sunshine Bear will always be there ... are you ready?
He will de-spawn as he does now when he hits you. However, in hard mode - he won’t. You’ll be knocked back a few paces and then he’ll come after you again!
3D Spatial Audio in the Camp
Now we have a killer bear being ever-present in the camp we also realised we need a way of telling you that’s he’s close by. So now you can hear him walking around and talking to anybody that will listen … the only trouble is you’ll only hear him when he’s close by.
Softly, Softly, Catchy Jez-y
Not content with taking a good long look at the Camp exterior. We’ve also tweaked how Sunshine Bear operates when he’s inside too. The semi-random nature has now gone and you are now being watched the moment you go inside … keep a low profile and you might be ok! Rush and clatter about and he’ll find you fast.
The thing we’re happiest with is that Sunshine Bear now has a great line of sight mechanic meaning that he will only chase you when he can see you (and he'll tell you when he can). A great addition is also that you can now run around walls and bunk beds to get out of his line of sight where there's a chance he'll stop and continue his search of the cabin.
Other Update Notes
* Added a note about F4 switching to windowed mode in the Controller diagram
* Improved the dialog semantics.
* Improved the story thanks to your suggestions!
Seriously, thank you all so much for your feedback. We truly appreciate it.