Release Notes
- new Customize Screen 2D user interface for multiple monitors
- adjusting, curving, moving multiple monitors no longer requires Touch/Vive/Remote. DK2 users and non-hand controller users can now easily do everything!
- added a button to "hide" monitors
- support for USB Monitors
- bug fixes
Common Issues
- If you see a "tearing" / flickering screen in Bigscreen on your Oculus Rift, disable Asynchronous Spacewarp.
- If you can't see any screens, you probably have Nvidia Optimus or your monitor is plugged into your motherboard instead of your dedicated graphics card. more info here
How multiple monitor works today
- supports up to 3 monitors today, all must be connected to the same graphics card as the VR headset
- each virtual monitor can be scaled, curved, and positioned independently
- use your mouse + 2D UI, or controllers (Oculus Touch, Oculus Remote, or HTC Vive) to scale and move the monitors
- works in both single-player and multiplayer
- features like SBS 3D only work on the Primary display
- Secondary displays can be *hidden* via the 2D UI
Emulating or virtual monitors
Don't have physical monitors? No problem!
- Plug in a headless ghost dongle ($15) into your graphics card to emulate a monitor
- Instead, if your monitor has multiple input ports, you can simply plug in an extra cable into your monitor and graphics card
- Plug in a USB Monitor
Roadmap
major features in the works, the current priorities are:
- performance fixes (see below)
- a new cinema environment
- desktop audio streaming improvements and bug fixes
- better FPS in multiplayer streaming (new streaming tech is coming!)
- avatar improvements
A note on performance
We have noticed significantly worse performance of Bigscreen on many PCs. We've traced this back to a bad update from November and we're working on a fix now. Terribly sorry about the terrible performance – it's a bug and will be fixed soon!
If you love us, please leave us a review on Steam. If you have any issues or bugs, please email us, or post on our Steam forums.
Bigscreen is hiring
We're looking for experienced developers, designers, and 3D artists to join the team. Help us build the future of spatial computing and collaboration! bigscreenvr.com/jobs