Release notes for today's Bigscreen update
How multiple monitor works today
- supports up to 3 monitors today, all must be connected to the same graphics card as the VR headset
- each virtual monitor can be scaled, curved, and positioned independently
- requires Oculus Touch, HTC Vive, or the Oculus Remote to scale and move the monitors
- works in both single-player and multiplayer
- in multiplayer, only the Primary desktop will stream (coming soon, see below)
- the 2D UI only affects the Primary display (coming soon)
- features like SBS 3D only work on the Primary display (coming soon)
Planned improvements for multi-monitor
In the next few months, we plan to improve multiple monitor:
- "infinite monitors"
- multiple GPU support, including SLI/Crossfire
- support for laptops with Nvidia Optimus
- 2D UI for controlling all monitors if you don't have Touch/Vive/Remote
- select which display to stream in multiplayer (or streaming all displays)
Emulating or virtual monitors
Don't have physical monitors? No problem!
- Plug in a headless ghost dongle ($15) into your graphics card to emulate a monitor
- Instead, if your monitor has multiple input ports, you can simply plug in an extra cable into your monitor and graphics card
- Or, use software like Spacedesk to emulate a software display.
Roadmap major features in the works, the current priorities are:
- performance fixes (see below)
- a new cinema environment
- desktop audio streaming improvements and bug fixes
- better FPS in multiplayer streaming (new streaming tech is coming!)
- avatar improvements
A note on performance
We have noticed significantly worse performance of Bigscreen on many PCs. We've traced this back to a bad update from November and we're working on a fix now. Terribly sorry about the terrible performance – it's a bug and will be fixed soon!
If you love us, please leave us a review on Steam If you have any issues or bugs, please email us, or post on our Steam forums.
We're also hiring designers and developers so come join the team!