The latest version of Dimensional brings lots of changes including, improvements to the user interface (more to come later), lots of bug fixes and improvements to existing levels and a brand new level.
Important: New levels are unlocked after attempting (not necessarily completing) the previous level, so load your last unlocked level to unlock the next.
The new level (They're listening) concentrates on the use of audio. Voice sensors and droids can be alerted by your voice or Digby's. Sometimes you'll want to stay quiet, other times it may be useful to make a noise. You'll also need to quickly locate the source of certain sounds. Dimensional uses HRTF enabled sounds which should make finding the source in 3d space fairly simple.
Level 2 has been extended to give a more gradual introduction to using Digby to make sure you understand how to control him properly. It may be worth playing this level again. You could find a new hidden area too.
Thanks to everyone who's provided feedback and helped me to identify the latest batch of improvements.
Other notable improvements:
Optimised floor grid setup
Get a grade for each level depending on secrets found and number of times you had to reset
Checkpoints made more apparent and explained in 1st level
Button to respawn ball at start of level 3 if you go wrong
Some challenges will show a "Simplify" button if you fail more than 3 times so you can optionally make it easier.
What's next
I will be reaching out for beta testers shortly. I need more help identifying bugs, but also I need to know if I create a challenge that's too obscure for anyone to complete.
Please let me know if you get stuck
or find bugs
A new challenge will be coming in the Trials level this month and I'll be working hard on the next complete level while making further general improvements.
I'm also upgrading to Unreal engine 4.13 and will be introducing Oculus Touch support before the hardware is released to consumers.
The narrative will get more attention soon as well.
Taking forever
I'm trying to make Dimensional a very varied and experimental game. Each level introduces new mechanisms and ideas and ends up taking a lot of development. To get the game finished I will need to cut back a little on the number of levels so that I have time to improve the existing levels. If sales of the final game go well I would still like to add more content after the release. The full game has to be released this year, but I'm currently aiming for the end of November.
Thanks for your patience and I hope to keep improving the game for you.