Developer postOriginal post (opens in a new tab)

Some of you wanted to get out of breath…

Some of you said that you would like more of a challenge and to have your pulse raised. During the main campaign I try to include unique moments and give you time to become immersed and appreciate the situations you find yourselves in. The levels will become increasingly difficult, but I also wanted to have separate challenges where I can turn the intensity up to 11.

Introducing “The Trials”

Various trials become unlocked by playing through the game. Each trial takes a mechanism that you have encountered in the main narrative, extends it and increases the difficulty. These are points-based time trials with online leaderboards. Expect to get out of breath.

The first trial (lasers) is now available
Dodge and jump lasers as they increase in frequency and speed over the 120 seconds time limit. Jump higher for bonus points and avoid mistakes to get the highest score multipliers. Having more physical space will make this particular one more fun, but any amount of space works.

Escape - coming later

In the final level of the game “Escape”. There will be no check-points and little time to stop and think in this ultra-difficult challenge. Get to the exit before the chamber collapses and enter the Dimensional “Hall of Fame”.

Please let me know what you think.