New content
Level 6 experiments with tight spaces and attempts to make you feel a little claustrophobic in places. It includes two optional secret messages and obscure areas to find and access. Digby also gets another temporary power-up to play with.
The new trial “Blocks”, has you smashing blocks before they smash you to see if you can get a high score.
Bug fixes and changes
Taller players have experienced a problem where they couldn’t teleport to a beacon. This should now be resolved.
Previously you weren’t allowed to teleport to Digby’s location if it would result in your head colliding with him. It’s likely that you didn’t notice Digby was in the way and thought the teleporting was just faulty. Now Digby will just move out of the way.
You can no longer be killed during a teleport while you’re in limbo.
Previous levels will keep getting improvements as well as fixes. As an example, you will find a voice activated food dispenser on level 3. Some more rewards for my Kickstarter backers are also being introduced, so you will see their names included in various levels.
Please let me know in the community forums if you get stuck or find bugs.
More content is on the way next month.
Thanks for playing.