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Patch Notes Roundup

1.0.4

  • Fix for The Tower in Brazilian Portuguese
  • Add a Dual Shock 2 native support
  • Fixed achievement unlocking for early testers (pre steam)
  • Fix "Berta's Betting House takes gold when no games are played"
  • Fixed encounter that would end before it begins if the player does not have a companion.
  • Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
  • Fixed companions attacking dead enemies non-stop after they've killed them.
  • Improve Berta's Betting House dice game clarity
  • Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
  • Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
  • The Cure final sequence (pendulum) made easier.
  • Added Pendulum trait to Bridge Skirmish.
  • Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
  • Fixed a bug where rewards were being discarded.
  • Fixed pending card event listeners being checked with the wrong agent.
  • Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
  • Made so that you must go through the dice game at least once before 'ambushing' the monster cards
  • Moved dithering to after overlay color and overlay texture
  • Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
  • Fixed deck builder token filter (wasn't showing inherited tokens).
  • Bonus only activates once per Brimstone card.
  • Doubled Oswins damage resistance in combat.
  • Fixed Wraith health drain does not break Malaclypse's shield
  • Fixed potential non-progression in the Judgment challenge.
  • Fixed ponytail whipping in customisation
  • Ongoing typo fixes

1.0.3

  • Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
  • Modified default keyboard controls, picked a set that are more responsive
  • If keyboard has not been remapped, update to new more responsive default Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
  • Added separate key binding for 'run' as part of the initial keyboard improvements
  • Made player attack targeting more generous when not pushing a direction.
  • Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
  • Default to more sensible resolution on retina MPB
  • Bug fix for "11_justice: random teleport to map area that I can't get out of"
  • Fixed massive graphical glitch in fog for OS X users using Nvidia driver
  • Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
  • Updates to market thief.
  • Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge. Some Chinese localisation improvements
  • Added a few second delay between start of twitch chance vote and messages posted to chat.

1.0.2

  • Dark Wormhole
  • Added encounter option voting to twitch integration.
  • One Drunken Night balance
  • Trap level balance changes
  • Goblins balance changes
  • Fix for being able to move on the map while unlocking tokens
  • Fix for locking selection during chance card task (GuardianAngel bug)
  • Fix 8 skeleton spawner
  • Fix Malaclypse's Associate without companion

1.0.1

  • Fix Italian, Spanish text had invaded
  • Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
  • Adjusted colouring of wormhole to make it less jarring.
  • Fog works consistently between d3d and opengl
  • Fixed ultrawide resolution
  • Fixed issues with companion dialog in Chariot if the player loses their companion
  • Fix ignored vibration setting in dice
  • Hopefully fix blood shaders so they aren't green on some configurations
  • Fixed a bug where the gold wasn't being taken away.
  • Fixed exception disconnecting from twitch. Updated twitch integration.
  • Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
  • Fixed Lovers campfire: wasn't cycling through Oswin lines
  • Fixed all the typos discovered today