1.0.4
- Fix for The Tower in Brazilian Portuguese
- Add a Dual Shock 2 native support
- Fixed achievement unlocking for early testers (pre steam)
- Fix "Berta's Betting House takes gold when no games are played"
- Fixed encounter that would end before it begins if the player does not have a companion.
- Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
- Fixed companions attacking dead enemies non-stop after they've killed them.
- Improve Berta's Betting House dice game clarity
- Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
- Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
- The Cure final sequence (pendulum) made easier.
- Added Pendulum trait to Bridge Skirmish.
- Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
- Fixed a bug where rewards were being discarded.
- Fixed pending card event listeners being checked with the wrong agent.
- Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
- Made so that you must go through the dice game at least once before 'ambushing' the monster cards
- Moved dithering to after overlay color and overlay texture
- Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
- Fixed deck builder token filter (wasn't showing inherited tokens).
- Bonus only activates once per Brimstone card.
- Doubled Oswins damage resistance in combat.
- Fixed Wraith health drain does not break Malaclypse's shield
- Fixed potential non-progression in the Judgment challenge.
- Fixed ponytail whipping in customisation
- Ongoing typo fixes
1.0.3
- Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
- Modified default keyboard controls, picked a set that are more responsive
- If keyboard has not been remapped, update to new more responsive default Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
- Added separate key binding for 'run' as part of the initial keyboard improvements
- Made player attack targeting more generous when not pushing a direction.
- Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
- Default to more sensible resolution on retina MPB
- Bug fix for "11_justice: random teleport to map area that I can't get out of"
- Fixed massive graphical glitch in fog for OS X users using Nvidia driver
- Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
- Updates to market thief.
- Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge. Some Chinese localisation improvements
- Added a few second delay between start of twitch chance vote and messages posted to chat.
1.0.2
- Dark Wormhole
- Added encounter option voting to twitch integration.
- One Drunken Night balance
- Trap level balance changes
- Goblins balance changes
- Fix for being able to move on the map while unlocking tokens
- Fix for locking selection during chance card task (GuardianAngel bug)
- Fix 8 skeleton spawner
- Fix Malaclypse's Associate without companion
1.0.1
- Fix Italian, Spanish text had invaded
- Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
- Adjusted colouring of wormhole to make it less jarring.
- Fog works consistently between d3d and opengl
- Fixed ultrawide resolution
- Fixed issues with companion dialog in Chariot if the player loses their companion
- Fix ignored vibration setting in dice
- Hopefully fix blood shaders so they aren't green on some configurations
- Fixed a bug where the gold wasn't being taken away.
- Fixed exception disconnecting from twitch. Updated twitch integration.
- Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
- Fixed Lovers campfire: wasn't cycling through Oswin lines
- Fixed all the typos discovered today