1.1.1
- Fixed clicking arrows in the options menu with a mouse.
- Fixed numeric keys triggering incorrect options in encounter.
- Fixed case where vsync option didn’t work.
- Fix Questing Mace 1 tracking kills across multiple challenges.
1.1.0
General
- Continued improvements to UI Keyboard and mouse controls.
- Restored missing brimstone card textures to brimstone monsters.
- Fixed an issue with the mirror ball in dealer caravan (Twitch).
- Updated the Plentiful Harvest blessing to produce a larger range of results.
- Minor updates to challenge deal sequence to improve game play flow.
Challenges
- Justice: Added more clarity to the requirements for the Gold Token. Fixed a bug to prevent last section triggering early if you have a run in progress.
- Balance pass.
- Death: Updated life gained / lost from eating / starving consistent with other challenges.
- Devil: Removed certain curses from the challenge to prevent non-progressions.
- Judgement: Allowed players to attack Empire counters. Fixes numerous issues where players could get stuck or not be able to proceed after taking shortcuts.
Encounters
- Fixed a bug with Battered Helm’s token not being awarded if the player didn’t have the helm equipped during The Blacksmith encounter
- Fixed an issue in The Blacksmith encounter where the player could equip a piece of armour they didn’t have enough Fame for if they upgraded their currently equipped armour
- Fixed bug in Whispers of the West encounter where only 2 of 3 questions could be asked
- Fixed a bug in Healer encounter where the 'Heal Companion' would not display if your companion was not disabled
- Fixed a bug in Forgotten Dreams encounter that caused the game to crash
- Updated the Ascension encounter in High Priestess to include ‘Go to next level’ text for clarity
- Fix a number of string substitution bugs in Raiders encounter
- Hoarfrost Trial: Improved Korean translation
Combat
- Improved UI clarity on Companion HUD when their ability is ready to be used
- Improved clarity of playspace boundaries in some combat arenas
- Phalanx of Steel: Updated heavy attack animation and improved clarity for when the unit is vulnerable or protected/blocking. Enemy is no longer protected/blocking while frozen
- Shade (Wraith): Updated the enemy so that they teleport away when they disappear
- Ogre: No longer gets stuck walking while stunned.
- General performance optimisations
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!