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Patch notes 1.1.0 & 1.1.1

1.1.1

  • Fixed clicking arrows in the options menu with a mouse.
  • Fixed numeric keys triggering incorrect options in encounter.
  • Fixed case where vsync option didn’t work.
  • Fix Questing Mace 1 tracking kills across multiple challenges.

1.1.0

General

  • Continued improvements to UI Keyboard and mouse controls.
  • Restored missing brimstone card textures to brimstone monsters.
  • Fixed an issue with the mirror ball in dealer caravan (Twitch).
  • Updated the Plentiful Harvest blessing to produce a larger range of results.
  • Minor updates to challenge deal sequence to improve game play flow.

Challenges

  • Justice: Added more clarity to the requirements for the Gold Token. Fixed a bug to prevent last section triggering early if you have a run in progress.
  • Balance pass.
  • Death: Updated life gained / lost from eating / starving consistent with other challenges.
  • Devil: Removed certain curses from the challenge to prevent non-progressions.
  • Judgement: Allowed players to attack Empire counters. Fixes numerous issues where players could get stuck or not be able to proceed after taking shortcuts.

Encounters

  • Fixed a bug with Battered Helm’s token not being awarded if the player didn’t have the helm equipped during The Blacksmith encounter
  • Fixed an issue in The Blacksmith encounter where the player could equip a piece of armour they didn’t have enough Fame for if they upgraded their currently equipped armour
  • Fixed bug in Whispers of the West encounter where only 2 of 3 questions could be asked
  • Fixed a bug in Healer encounter where the 'Heal Companion' would not display if your companion was not disabled
  • Fixed a bug in Forgotten Dreams encounter that caused the game to crash
  • Updated the Ascension encounter in High Priestess to include ‘Go to next level’ text for clarity
  • Fix a number of string substitution bugs in Raiders encounter
  • Hoarfrost Trial: Improved Korean translation

Combat

  • Improved UI clarity on Companion HUD when their ability is ready to be used
  • Improved clarity of playspace boundaries in some combat arenas
  • Phalanx of Steel: Updated heavy attack animation and improved clarity for when the unit is vulnerable or protected/blocking. Enemy is no longer protected/blocking while frozen
  • Shade (Wraith): Updated the enemy so that they teleport away when they disappear
  • Ogre: No longer gets stuck walking while stunned.
  • General performance optimisations

Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!