Hey everone,
Today marks one month since Eslabong’s early access release... and we’re celebrating with a massive new patch featuring the new Bladedancer class (female dark elf) and late game content with the new Hall of Legends!
The Hall of Legends is a late game activity... though accessible from the beginning, designed to test you with massive battles and fierce new challenges. Assemble a team of 8, compete for exclusive rewards, and climb the leaderboards. In one challenge, you must face all three bosses of the Iron Gate at once. In another, you’ll take on the Ug Horde as every Orc champion unites. Prepare to face Ug Shatup, Ug Dunath, Ug Zormak, Kadooty, Goom Goom, and more!
There are also new tournaments, major AI and UI improvements and many fixes.
Thank you for your support.
EARLY ACCESS 0.60.1
Major Features
- New class: Bladedancer, a mobile dark elf Katana duelist.
- Added the Hall of Legends: handcrafted late-game PvE challenges with multiple difficulties, unique rewards and global rankings based on speed and casualties.
- Added two new eight-fighter class FFA tournaments to the Tournament Center that rewards Renown.
- Added the Club Staff system and Staff Market. Hire, assign, reserve, list and sell permanent employees with randomized efficiency and appearance.
- Staff specialties: Medic, Scout, Trainer, Captain Teacher, Treasure Hunter, Legendary Expert and Shiny Catcher. Club House upgrades unlock up to five slots.
- Gold rewards increased from every chest by 50%. Match income was also significantly increased.
- Added a Recoil mechanic. Overrail, Ice Bomb, Reaper Missile Barrage, Crossbowman skills and many others now push their caster backward, with charge scaling where applicable.
- Chaos Thunder 2+2 vs 2+2 and 3+3 vs 3+3 now rotate allies across three rounds. Each club partners with every ally once and earns its own points; tied leaders enter an FFA tiebreaker.
- Added screenshots for every Evolution in the CODEX.
- Added Japanese localization in Beta.
- Major Russian and Turkish rewrite thanks to members of the community.
Economy & Market
- Division IV–I victories now award 750 / 1,000 / 1,250 / 1,500 GOLD.
- Draw rewards increased to 500 GOLD and defeat rewards to 300 GOLD.
- Restored regular offer frequency while keeping improved high-value offers.
- Markets restock at least three Rare and two Legendary Relics every two weeks.
- Fighter details/previews show Level 1 stats.
AI, Performance & UI
- Improved several AI profiles for better ability usage.
- AI now uses true channeled ranges; fixed Tactics persistence, live Infernus orders and Follow + Behind retreats.
- Completed the Legacy Tactics menu.
- Reduced repeated AI, combat-resource and Relic-scoring work, improving combat perf.
- Reduced Next Match reopening from approximately 800 ms to 20 ms.
- Relics support right-click equip/removal.
- Improved Overview tab and the feed.
- New Loading screen panels.
- Added role tags to fighter details panel.
- Improved Calendar and New campaign scenes.
- Added new Practice 5v5 UI.
- More late-game optimizations.
Balance
Underused classes have been buffed.
- Archer: basic projectile speed increased from 800 to 1,000. The class had received buffs in the previous patch, and people are showing great class potential.
- Goblin Archer: Base movement speed increased from 200 to 240 (+20%) and Slingshot projectile speed from 800 to 1,040 (+30%).
- Monk: General damage buff. Kick Dash and Tiger Cut damage increased by 20%; Flying Kick by 25%; and meele attacks by aproximately 10%.
- Sentinel: Cross Slash, Longsword Leap, Sweeping Cleave and Thrust Lunge damage increased by approximately 10%.
- Halberdier: Impale, Skewer, Toll, Halting Charge, Iron Carousel, Rending Cleave and Sky Splitter damage increased by approximately 10%.
- Ember Priest: Immolation Blessing healing increased from 28 to 36 per tick.
- Ember Priest: Baptized by Fire cast time reduced from 3 to 2 seconds, while Rise Like the Phoenix was reduced from 0.4 to 0.3 seconds.
- Small tweaks to several Ability evolutions.