Hey, pushing a new Eslabong patch.
This new update brings lots of UI/UX improvements. There are new buttons with a new style. The emblems and tactics menu have been revamped too. Hopefully, you like it.
There are also some fixes, a buff for some classes, and requested features.
I am also working on new late game content coming in the next few weeks, like bigger battles, challenging fights/bosses, and more classes and relics.
Anyway... thanks a lot for the support. Changelog below:
Major Features
Added combat preview banners for 650+ abilities.
Expanded club logos with a completely new set. Emblems are included in saves and online team data.
You can now change and edit your team logo from the Headquarter facility.
Major pixel-art UI polish across the Campaign, Market, Club, Codex and battle screens, improving panels, buttons, visual hierarchy and interaction states.
You can right-click to go back/close almost every panel now.
Added Practice 5v5 to Training Grounds, replacing Mirror Match. Build two teams from your roster and test them in a single-round battle.
UI
Reworked Tactics: all 12 options remain visible, with premium tooltips, clearer warnings, a larger summary and Undo/Restore controls.
Save/Load now separates Manual Saves and Autosaves into dedicated tabs.
Added an option to keep Champion names in English independently of translated class names. The same option for Class names is already included.
Added Academy staffing warnings to Events and Club Agenda when fewer than three fighters are assigned. Academy matches do not reduce Form and this automatically provides development tomes.
Improved shield visibility above fighters’ HP bars.
Balance
Templar now has 310 HP and 25 stamina regeneration. Its offensive abilities received 20–25% damage buffs, while Heavenly Jump received shorter cooldowns.
Monk now has 290 HP and 60 stamina regeneration, with roughly 10% more damage across five abilities. Monk and Voidfist now have a 49–51% avg win rate in simulations.
Mirage was still feeling underwhelming. It now has 275 HP and 44 stamina regeneration, with roughly 15% more ability damage. Phase Edge’s cooldown was reduced from 0.45s to 0.30s.
Archer attacks and offensive abilities now deal approximately 10% more damage, including secondary lightning, burning and bleeding effects.
Voidfist fighters were overperforming. Their HP was reduced from 280 to 260 and DEF by 10%. Void Singularity damage was reduced from 35 to 30 per mark, while Void Collapse was reduced from 32 to 30 per mark.
Market & Relics
Weekly Markets now offer at least four Legendary Relics. Mercenary Union’s random Legendary chance increased from 3% to 10%.
Reduced duplicate Innervision Barrage listings.
Triune Tuning Fork now correctly repeats projectile spear abilities at 45% damage, including their effects and audio.
Champion Buy Now is disabled when No Champion Recruiting is enabled.
Relics can now be equipped, replaced or swapped by dragging them onto substitute fighters.
Improved
Flank fighters now preserve their assigned side and no longer abandon FLANK UP/DOWN openings prematurely.
Simplified the Overview Feed and removed its redundant watermark.
Freeze now uses the animated Ice Block visual on affected targets.
Improvements to the Turkish localization (Thanks Oguz!)
Improvements to the French localization (Thanks ShadowAngel!)
Fixed
Fixed Mirror Visor ignoring projectile hits. It now reflects 75% of received projectile damage and is correctly credited in Battle Stats.
Fixed PvP stats not refreshing when switching between Competitive and Eternal.
Fixed campaign saves becoming stuck after completing the League before Champions Cup. Continue now restores the correct calendar phase.
Fixed an automatic Cup-to-All-Star transition deadlock caused by paused loading resources.