Hey everyone. Ranked Patch is here.
Challenge Tower now features separate Competitive and Eternal ladders, alongside smarter Infernus rivals and Division I teams now use community-inspired compositions and tactics.
The number of Divisions have been lowered from 6 to 4.
Save games will be migrated so no need to start a new game. This update also brings new Relics, major Market performance improvements, expanded Codex (Ability evolutions) and better Scout information, widescreen support, Italian and Turkish localizations (Thank you ThirdEye and Oğuz), improved AI and numerous fixes.
Have a nice weekend. Patch Notes below:
EARLY ACCESS 0.51.1
Ranked
Challenge Tower now has two independent ladders: Competitive and Eternal.
Competitive normalizes every fighter to level 100 with balanced class stats, full abilities and standardized Relics. Kits, evolutions and the one-Champion limit remain unchanged.
Eternal preserves original progression, builds, records and existing Elo. Competitive starts at 1,500 Elo with fresh records.
Team Details can preview Competitive or Full Power stats and clearly labels Competitive and Eternal Elo.
Relics
Added about 20 new relics, with a new family of cast reduction bonuses.
Campaign & Infernus
Campaigns now use four divisions and begin in Division IV. XP and income were adjusted for the shorter climb.
Existing saves preserve fighters and progress. No need for a new save.
Division I teams can use community-inspired compositions and tactics, with an offline fallback if you are offline or don't want it.
Specialist teams analyze your last three matches, prepare counters, seek useful Market signings and adapt between rounds.
Rival preparations are shown before matches.
Infernus teams rest fighters with rapidly declining Form earlier and no longer immediately return them to the lineup.
Localization
Added Italian and Turkish localization in Beta. Thank you ThirdEye and Oğuz for your tremendous help.
Added widescreen support in Beta and fixed clipping in several detail panels.
Balance & AI
Fighters retain more movement speed while Blocking: 70% by default, 55% for Rockguard, 65% for Blackguard and 25% for Swordmasters.
Melee fighters no longer constantly switch between similarly threatening ranged attackers.
Reis uses The One and Only Void more reliably, without false friendly-fire or self-damage penalties.
Improved The One and The One and Only usage for Reapers, Hydrax and Arcturus. “They’ll Dodge” permits riskier casts, while “Avoid Friendly Fire” remains respected.
Ember Priests general buffs.
Codex & Improvements
The Codex now shows both evolutions below every skill, with translated descriptions and color-coded choices.
Scout Assessments now show Codex base-stat ranges, compare fighters at their current level or level 1, and reveal scores through a skippable animation with SFX.
Improved Scout Assessment stat hierarchy and fixed Orc Berserker’s sub-1 DEF display.
Reworked Advanced Tactics into a responsive side panel across all languages and text sizes.
Unified Action Required entries with consistent icons and alignment.
Automatic scouting now provides 10 new candidates every week, even when scouting the same class repeatedly.
Optimized Roster drag and drop by approximately 50%.
Hidden Choose Stat when it cannot be used.
Battle Stats and the 3–2–1 countdown now run at normal speed regardless of combat speed.
Champions Cup notifications now use a cleaner format.
Performance
Late game campaign Market opening time was reduced from roughly 5 seconds to 0.5–0.8 seconds.
Offers and fighter searches now load progressively without freezing the screen, preparing only visible fighters first.
Visuals
Improved some abilities VFX.
Fixed
Fixed Challenge Tower’s Load More button disappearing after automatic refreshes and failed requests skipping pages.
Fixed Point Blank Prism rejecting Lesser Star; it now works for Astralwing, Sulzer and Peshols.
Fixed Focused Mind’s cooldown reduction not appearing in ability tooltips.
Fixed Accelerate and Rail Splitter not counting as Buffs.
Fixed weekly scouting repeating candidates while still charging for the assignment.
Fixed friendly-fire checks reducing the priority of non-friendly-fire bomb evolutions.
Fixed the new-season loading screen briefly appearing after tournament matches on the All-Star date.
Fixed cup elimination messages incorrectly saying the season had ended when league matches were still remaining.