Following our beta branch update, we found no new bugs that were introduced and are publishing the update on the main branch.
Changes in patch 1
- Added an option to skip disable the tutorial when starting a new game.
- Added an option to manually enter a map seed so you can share maps or replay the same map.
- A new item was added: arrows. Bows now cost less wood, but they cost arrows.
- Resource bar now displays how many hours of food or drink are available, instead of the amount of stored food or water. This takes into account the consumption rate as well as the supply. It will be easier to know when you're running out, and when you can afford a new survivor or not.
- Reduced the level of nutrition and energy at which survivors go to eat/sleep. They now wait a bit longer before the sate their needs.
- Scraps are a bit easier to come by from scavenge.
- Crafting scraps doesn't cost wood and stone any more, only time.
- Added a warning when a survivor is starving, even if it is due to his priorities and food is available.
- Added a log entry when a survivor starves to death or dies of dehydration that includes the cause of death.
- Reduced the rate at which survivors lose health from starvation or dehydration a little.
- Changed the nutrition value of cooked food so that each item provides more nutrition, but crafting produces less of each item.
- Tuned down the occult sound effect a little.
- Disabled map scrolling when the menu is open (with ESC).
- Modified the font for the number "1" so players don't confuse it with a "7".
- Fixed an issue when selecting an enemy target for a survivor inside a guard tower, that would cause them to leave the tower even when the enemy is in range.
- Fixed an exploit where players would not finish the clubs crafting quest and never get attacked. Now crafting any weapon completes the quest.
- Fixed a bug where changing the music volume would not affect the title screen music.
- Fixed a bug where you had to finish two scavenge missions for the scavenge quest instead of one.
- Fixed a bug where the resources bar would get messed up when loading a game from within the game (as opposed to the title screen).
- Fixed a bug where a mission summary would show the amount of items queued for crafting as part of the mission loot.
- Fixed a bug where some maps would not have any wells.