Alpha 6 patch 1
Our first patch for alpha 6 includes a few fixes and improvements, and as usual a bit of blanacing.
We also fixed a large issue where saving/loading many times would cause your saved game file to be huge and cause the game to lag a lot.
The patch is now available on the main branch.
Changes
- Mechanics - you can now configure priority of crafting items. Click the "Priorities" button in the "Crafting" panel.
- Mechanics - when a task is far and the survivor needs to eat/sleep soon, they will instead eat/sleep right away and only then do the task.
- Mechanics - guard towers no longer provide cover against melee attacks. You will need to block enemy access to the towers with barricades to defend from melee attacks.
- Visuals - notifications now appear in a different, smaller background.
- Visuals - occult weapons now have their own in-game models.
- Usability - when switching between base, map or combat, the last camera position and zoom will be remembered.
- Usability - when equipping survivors for a mission/defense, the list is now sorted by combat skill, and then by weapon dps.
- Usability - changed usage of medkits so it is more straight forward. Equipping a medkit now removes it from inventory, and does not require a medkit in the inventory when actually using it. After using in combat, a new one will replace it if avialable, otherwise it will be unequipped.
- Fixed bug - dragging to set task priorities would sometimes not follow the mouse cursor in lower resolutions
- Fixed bug - when a survivor is attacked and then retreats, the next attack on a new target would still hit the retreating survivor.
- Fixed bug - order of survivors in the HUD would sometimes change randomly.
- Fixed bug - when using mouse scroll in keyboard configuration panel the camera would zoom in/out.
- Fixed bug - when loading, then saving a new save, then loading that new save and so on, there was a leak causing the save file to grow and the game to lag after many iterations.