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Alpha 7 patch 1 on beta branch

Alpha 7.1

Since the release of alpha 7 on the beta branch, we have encountered some subtle balancing issues, so we decided to release a patch on the beta branch before making alpha 7 available on the main branch.

These are the changes in alpha 7.1, mainly more balancing to support the slower pacing that was introduced in alpha 7.

Alpha 7 patch notes (includes instructions for playing on beta branch)

Patch Changes

  • Balancing: Scavenging enemies & loot levels increase less steeply as distance from base increases, so there are more viable options available in each stage of advancement.
  • Balancing: Natural heal rate is now lower (using medicine remains the same)
  • Balancing: First base attack is now guaranteed to be easier.
  • Balancing: Time spent sleeping in order to replenish energy is a bit longer.
  • Balancing: Survivor skill levels increase a bit slower, and the difference in production efficiency (crafting, gathering, farming, research) between lower and higher skill levels is a bit smaller. Combat has skill effects have not been touched.
  • Balancing: Research is a bit slower now.
  • Usability: You can now load saved game when in combat, it's no longer required to quit to main menu or finish the combat first.
  • Usability: Now showing item description when hovering equipped item in survivor profile.
  • Usability: You can now see which survivors are tired/hungry from the mission launch window
  • Performance: More optimizations for large populations
  • General: Added links from game to read latest patch notes, and to subscribe for updates.
  • Fixed bug: there were too many leather jackets around in scavenge missions
  • Fixed bug: sometimes (after loading a game) crafting window would not update as raw materials became available.
  • Fixed bug: removed "not enough resources" error when SHIFT+Crafting multiple items, as long as there are enough materials for at least one.