Developer postOriginal post (opens in a new tab)

Judgment Alpha 11 in beta branch

Alpha 11 is here! Will you survive alpha 11?

Try your luck on the beta branch. There are many changes, improvements, additions and new challenges. New combat missions, alchemy, another combat biome, and more.

Here are the major changes we've made, a full list will be published when the update becomes available in the main branch.

Reminder: To play on the beta branch, right click the game in the steam client, select properties, and then select "beta" from the betas tab.

Want to stay up to date? Subscribe for updates
Or follow us on Facebook.

Varied Combat Missions

Up until now, whether you went out to scavenge, rescue a survivor, or take on a hellgate, the result was the same - search and destroy all enemies.

In Alpha 11, there are 4 types of missions - scavenge, rescue, attack and defense. You can now interact with loot within the combat map, release the trapped survivors, and retreat - without having to kill all enemies.

Some stealth mechanics have also been introduced, enemies will now patrol the map, and you get a chance to ambush or avoid them.

Combat Stats

You can now see some of the enemy's stats when selecting them, allowing for better planning and smarter tactics.

In the survivor's skill sheet - you now see the actual combat stats of the survivor - taking into account all their skills, equipment, food bonuses, and anything else that may affect these stats. This info will help choose the best equipment for the situation.

After combat, you see some stats such as experienced gained, loot, enemies killed, everything is animated and more rewarding.

Urban Biome

A new urban combat biome has been added. Fight in the streets of destroyed cities.

Alchemy

New research subjects, resources and equipment will allow survivors to use alchemy to help fight the hordes of hell.

Priest

A new proffession - the priest - has been added. Some priests are good at farming, some knowledgable in the occult, others are good builders. There are also devout priests that are sworn enemies of demons, and corrupt priests that take the apocalypse more lightly.

Priests have some unique skills that allow them to bury dead survivors and perform rituals at their graves. But with dead spirits about, is that really smart?

Usability and blanacing

We made many tweaks and improvements to make the game smoother and more enjoyable, such as being able to filter scavenge locations in the world map according to their loot.

Previous saves and mods

Saved games from alpha 10 will work, but we recommend starting a new game. Some of the new items and functionality will not be available in older saves.

Mods from previous alpha versions may or may not work, we have made some changes to the format of our configuration files. The modding wiki will be updated in the next couple of days to describe these changes and the new modding possibilities of alpha 11.