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Alpha 6 patch 1 live

Alpha 6 patch 1

Our first patch for alpha 6 includes a few fixes and improvements, and as usual a bit of blanacing.

We also fixed a large issue where saving/loading many times would cause your saved game file to be huge and cause the game to lag a lot.

The patch is now available on the main branch.

Changes

  • Mechanics - you can now configure priority of crafting items. Click the "Priorities" button in the "Crafting" panel.
  • Mechanics - when a task is far and the survivor needs to eat/sleep soon, they will instead eat/sleep right away and only then do the task.
  • Mechanics - guard towers no longer provide cover against melee attacks. You will need to block enemy access to the towers with barricades to defend from melee attacks.
  • Visuals - notifications now appear in a different, smaller background.
  • Visuals - occult weapons now have their own in-game models.
  • Usability - when switching between base, map or combat, the last camera position and zoom will be remembered.
  • Usability - when equipping survivors for a mission/defense, the list is now sorted by combat skill, and then by weapon dps.
  • Usability - changed usage of medkits so it is more straight forward. Equipping a medkit now removes it from inventory, and does not require a medkit in the inventory when actually using it. After using in combat, a new one will replace it if avialable, otherwise it will be unequipped.
  • Fixed bug - dragging to set task priorities would sometimes not follow the mouse cursor in lower resolutions
  • Fixed bug - when a survivor is attacked and then retreats, the next attack on a new target would still hit the retreating survivor.
  • Fixed bug - order of survivors in the HUD would sometimes change randomly.
  • Fixed bug - when using mouse scroll in keyboard configuration panel the camera would zoom in/out.
  • Fixed bug - when loading, then saving a new save, then loading that new save and so on, there was a leak causing the save file to grow and the game to lag after many iterations.