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Alpha 5 Patch 2 live + Steam Trading Cards

After a couple of days in the beta branch, patch 2 is now live on main branch!

Also, we finally got those trading cards finished, so start trading! There are some nice occult oriented emoticons to be gained.

Patch changes

  • Fixed an issue with some recording software such as DXtory that caused the title screen to appear completely black.
  • Balancing: Trees provide more wood, but take longer to chop. This essentially means you get more wood from the starting trees and per tile of planted trees, but the rate at which a survivor can gather wood remains more or less the same.
  • Balancing: Research progression is a bit slower, and some advanced topics cost more research.
  • Balancing: Demonite armor is a bit stronger.
  • Balancing: Holy items cost more to reflect how strong they are.
  • Balancing: Farms now require tending (watering) less often, but each time takes longer. This reduces the amount of time spent moving from farm to farm, and there's some more spare time before the farm dries and stops growing while the farmer is busy with something else.
  • Balancing: Enemy attacks are a bit farther apart, but also a tiny bit stronger. This will be improved more in a major update by adding additional random events, not only attacks and rescue missions.
  • Balancing: Possessed now drop weapon parts.
  • Traits: Some traits can no longer appear together on the same survivor, such as vegan and meat lover. This update is only for traits that are illogical together. There may still be traits that cancel each other's effects (such as vegan and brute).
  • Map Generation: Wells will now always spawn a bit closer to the center.
  • Game Difficulty: Custom difficulty now available, to control different aspects of the game difficulty. A new easier difficulty level "Casual" is available from the custom difficulty panel.
  • Usability: Skill progress towards the next level is now shown when hovering the skill with the cursor.
  • Usability: When a group of survivors is selected, clicking on the portrait of one of them (or pressing the matching number) now deselects all other survivors instead of centering the camera.
  • Content: Added a couple of combat maps. We aim to make these randomly generated in the future.
  • Audio: Tuned down the title screen music to better match the volume inside the game.
  • Fixed bug where some tooltips would go off screen in larger than 1920x1080 resolutions.
  • Fixed bug where building a mine on top of two different resource types would not yield anything.
  • Fixed bug where feedback icons (that shows resources collected) would block clicks on the object behind it.
  • Fixed bug where cooking food (and a few other crafting recipes) would mistakenly show hammer animation.