Alpha 7.1
Since the release of alpha 7 on the beta branch, we have encountered some subtle balancing issues, so we decided to release a patch on the beta branch before making alpha 7 available on the main branch.
These are the changes in alpha 7.1, mainly more balancing to support the slower pacing that was introduced in alpha 7.
Alpha 7 patch notes (includes instructions for playing on beta branch)
Patch Changes
Balancing: Scavenging enemies & loot levels increase less steeply as distance from base increases, so there are more viable options available in each stage of advancement.
Balancing: Natural heal rate is now lower (using medicine remains the same)
Balancing: First base attack is now guaranteed to be easier.
Balancing: Time spent sleeping in order to replenish energy is a bit longer.
Balancing: Survivor skill levels increase a bit slower, and the difference in production efficiency (crafting, gathering, farming, research) between lower and higher skill levels is a bit smaller. Combat has skill effects have not been touched.
Balancing: Research is a bit slower now.
Usability: You can now load saved game when in combat, it's no longer required to quit to main menu or finish the combat first.
Usability: Now showing item description when hovering equipped item in survivor profile.
Usability: You can now see which survivors are tired/hungry from the mission launch window
Performance: More optimizations for large populations
General: Added links from game to read latest patch notes, and to subscribe for updates.
Fixed bug: there were too many leather jackets around in scavenge missions
Fixed bug: sometimes (after loading a game) crafting window would not update as raw materials became available.
Fixed bug: removed "not enough resources" error when SHIFT+Crafting multiple items, as long as there are enough materials for at least one.