Hello, commanders! Today we decided to take stock of what we managed to do in the past two or so months since the release of Deuterium Wars to early Steam access. And tell a little about future plans.

Results
- We held the first "Legendary Tournament" together with Razer, which caused just unprecedented excitement among the players. By the way, it is not the last one. Stay tuned.
- We have released 16 updates (including hotfixes).
- There are 5 new arenas (well, ok, 4.5: 4 completely new and the "Night Canyon").
- 3 more arenas were redesigned from scratch. We redraw the textures to them, improved the geometry and the overall gameplay.
- An acid weapon has appeared in the game, which is distinguished by the fact that a significant proportion of its damage is not dealt immediately, but within a few seconds. Rockets, mines and bombs of all stripes decorated the arenas with green explosions.
- The range of exclusive weapons hovercraft MK-1. There are 2 new rocket launchers, a new shotgun and a machine gun.
- Old weapons did not fall behind and got new cool sprites.
- One of the most long-awaited features were squads that do not disintegrate after each battle.

- The game got a warm-up stage, due to which the players have stopped joining into the already started battles. And also there is a list of rooms to join. The innovation is not perfect yet, but we are working on improving it.
- We experienced “dominance” of rocket launchers and shotguns, and also made a bunch of other balance edits, including numerous fixes of the epic weapons.
- The game economy, by popular demand, has become much more loyal to the players: craft has accelerated, the cost of various expansions has decreased.
- And, of course, we have fixed several hundred various bugs.

Plans
We still have a lot of plans ahead. But now we want to focus on what we plan to do in the near future.
- We will finish the first campaign. It's time for you to find out how the conflict with Frank Horrorgun ended, and why did it actually begin. Yes, this is only the first campaign. In the future, you are waiting for new storyline campaigns and other types of PVE.
- The items upgrade feature is coming. Begin to stock up on resources. You will need them to strengthen your favorite guns and other stuff. We plan to make up to 5 levels of upgrade for each combat item. At each level, the item will slightly increase some of its characteristics. The set of resources for the upgrade will be the same as for crafting. But their required number will grow with each level.
- After that, we plan to implement the long-awaited disassembling of "stacks" of items. In a word, it will no longer be necessary to disassemble 5 broken laptops one by one. This will be able to be done in one fell swoop, using just one machine for crafting. But the full progress will take much time of course.
- Well, another long-awaited news - we proceed to the next phase of work on the mobile version of the game. We don’t give exact dates for the beginning of the beta, but we hope very much that it will start this year.

We want to immediately make a disclaimer — this is not all we plan to do this year. We just do not want to promise you too much. Of course, we will continue to improve the balance, release new content and fix bugs. We also plan to make the Seasons in some way and a new big tournament.
We look forward to your feedback, ideas and suggestions in the comments or in our cozy Discord!
