Hello, commanders! We continue to respond quickly to your feedback in social networks and Steam. Today we have:
- New map + experimental mode with a battle for one Totem.
- Reduction of crafting time (including modification, disassembly and opening of containers).
- New training for beginners.
- Many other improvements, innovations and balance edits.

Battle
A new Arena map has been added: Thicket! In the Command Dethmatch mode, there is the only one neutral totem on it. This is the first and so far the only map of the Arena with such a feature.
- The ability to customize the value of the auto aim weapon sector has been added: you can set a value from 5 to 60 degrees. By default, for gamepads the value is 50 degrees, and for a computer mouse - 30 degrees.
- Matchmaking is changed in such a way that now squads play only with squads, and singles - only with singles.
- If a player loose in a 1,5 minutes, this fight does not count for him as a loss.
- “Conquest” mode was renamed to “Conquest of Points”, and “Arena” - to “Team Deathmatch”.
- In the “Two Forts” arena, more repair pickups were added at its bottom.
- More pick-ups have been added to the Crystal Grotto arena.
- Fixed a problem place in the center of the Sand Arena, where bots were often stuck.
- When passing the Trial to increase the division, a draw is now equivalent to a victory.
- Added logic of bots response to stationary turrets: • they do not ignore them when they fly by; • switch to turrets and try to destroy them, while maintaining a distance; • in order not to die quickly under the fire of a turret, use a tomb and / or power board, if any.
- Fixed and improved the algorithm of avoiding Allied players by bots: • now they are much less likely to ram the Allied player, who blocks the passage of the bot and he will wait a few seconds for the passage to be cleared before he tries to fly there again. • if it is possible, the bot builds itself an alternative path of approximately the same length and flies around the player.
Rewards for battle
By popular demand, we are improving the “drop” to make you feel like a winner who got some loot after battle, and not the truck driver who successfully robbed the local landfill :)
- The drop of engineering resources of ordinary rarity (with the exception of coal, gunpowder, explosives and metal ingots) was disabled.
- However, resources of unique rarity can now be mined 33% more often.
- Now, on average, once in 3 battles in the Arena, you will receive a "damaged" combat item, which is inferior in terms of its prototype characteristics; it contains a reduced amount of resources and has a low price. By examining such items, you will receive more resources of ordinary rarity than you previously received as a reward for the battle. You may disassemble these items quickly: for 1 minute.
- The chances of combat modifiers, weapons, equipment, and enhancements of unique rarities, as well as unique blueprints, were increased by 17%.
- The chances of combat modifiers and blueprints of ordinary rarity were also increased by 17%.
- The chances of combat modifiers were redistributed in such a way that they now better correspond to the frequency of their use in hovercraft slots.
- MK-2 frameworks were added to the game with an energy and acid protection bonus, as well as MK-1 steel frameworks with an acid protection bonus - you can get them as a reward for the Arena battle.

Item Balance
Despite earlier changes, rocket launchers created a big problem for their opponents with rocket “spam”, which was unreasonably difficult to resist. The latest changes will simplify maneuvers between rockets without depriving the rocket launchers of their destructive power and the main feature - the range.
- The blast radius of rocket launchers was reduced by 33%.
- The auto aiming of missiles fired from rocket launchers to the target during the flight was turned off, and for heavy rocket launchers it was weakened for 4 times.
- The range of missiles of heavy rocket launchers is now 25% longer than that of rockets fired from rocket launchers.
- Direct damage from flame thrower and acid throwers has been increased by 20%, however, their periodic damage has been reduced by 20%.
- The required level of the exclusive Brut shotgun was raised from 16 to 26, as his firepower was unreasonably high for level 16.
Craft
REALY a lot of players scolded us for extremely long craft, which at high levels for very rare items could reach two days. Such a balance is considered the normal for mobile games, where acceleration is available through advertising, as well as the gameplay itself is a little different. So we made a strong-willed decision to reduce crafting time many times. So rejoice and leave us complimentary reviews on Steam (please), because:
- The opening time of containers has been reduced and is now: • 1-10 minutes for containers of the usual rarity; • 10-30 minutes for containers of unique rarity; • 30-60 minutes for containers of exclusive rarity; • 1-4 hours for containers of epic rarity.
- Thus, for most of the containers, the opening time has decreased by 10-20 times.
- The time for disassembling trash has been reduced and now can not be more than 2 minutes.
- The time for removing combat modifiers from an item has been reduced by 70% and now amounts to 30% of the time they were applied to an item.
- The time for using combat modifiers was reduced to values similar to the opening times for containers of the corresponding rarities. The time of application of modifiers decreased by 6-12 times for most of them.
- The assembly time of items has been reduced to values similar to the opening times of containers of corresponding rarities. The time of assembly and disassembly of items was reduced by 6-20 times for most items.
- Added the ability to disassemble items of junk of legendary rarity.
- The assembly time of weapons, equipment and boosts of the 1st tier has been reduced from 10 minutes to 5 minutes.
- Added the ability to quickly send items to disassemble using the Shift key.
- Added the ability to collect the results of crafting using the Shift key.
- The magnitude of the reduction in the time of craft processes with the help of Craft Accelerators was revised. Now you can purchase the following boosters in the game: • for 1 minute; • for 10 minutes; • for 30 minutes; • for 1 hour; • for 4 hours; • for 8 hours.
- At the same time, the cost of acceleration without the use of accelerators is now 1 Deuterium per 1 minute of acceleration.

Other innovations
- Reworked initial education system: • Now the beginner from the very beginning of the game has a choice: go immediately to the Arena or to Campania; • The first training mission was finalized and moved to the Campaign as the first mission called Prolog; • Frank Horrorgan no longer destroys the player’s hover at the end of the first mission; • In the first 3 battles in the Arena, a novice is taught to play in various Arena modes, explaining their features.
- Promo code for attentive: G7G4-2FKS-72HT (1000 activations, valid until 06.06.19)
- There is an option to automatically sell useless junk (included in the UI settings).
- Added 2 steel frames of exclusive rarity on the MK-1: one with an emphasis on survival, the other - in mobility and damage.
- Added an exclusive assault shotgun for the MK-1 - "The Nutcracker", which can be used from level 16.
- Improved assortment of Daily Store: • added blueprints of equipment, causing damage from acid; • added blueprints of portable turrets; • added blueprints to create sheets of bronze, iron and steel from the corresponding ingots; • increased the range of weapons at 66-80 levels (including steel weapons with combat modifications were added there); • increased the range of unique weapons at 36-40 levels. • Now every day at the 36-100 levels in the Daily Shop with a 10% chance, a random resource of exclusive rarity may appear (at 36-70 levels, an exclusive resource for the MK-1, and at 71-100 for the MK-2).
- The word "Skin" was added to the names of all the decorative sets for hovercraft.
- Updated sprite of the high-precision gun "Rhino".
- Improved text description of events.
- Added the ability to completely block your account. Criminals can now get banned in the game.
- Added one-time free Premium for 1 day.
Bugfix
- Fixed display of the progress of the division / league in the battle results window and in the Journal.
- Fixed direct damage caused by exclusive mines "Surprise" and bombs "Bum-Bum!".
- The free bronze top armor MK-2 with the modification of Critical Damage Protection has been removed from the battle rewards.
- Fixed the icon for armor plates of the usual rarity.
- Fixed reward for achieving level 54.
- Fixed a bug with "missing letters" in the texts.
- Fixed a bug with the first character creation, when he momentarily appeared in the garage only in underwear.
- Fixed Damage per second displayed in the information window characteristics hovercraft.
- Fixed a number of errors leading to the crash of the game.
- Added German localization of legendary resources.
- The German localization of the “Granite of Science” achievement series has been added.
- Fixed marking of the exclusive gain of the Iskatel-160EX radio in the English and Ukrainian localizations.
- Fixed a bug with simultaneous crafting on one machine.
- Fixed a long load at the entrance to the garage.
- Fixed display of the flamethrower in the bottom panel of the Hangar.
- With a bath in the chat, you can see the entire cause and term of the ban.
- Trophies in the “Junk” tab are now allocated a separate subsection “Trophy”.
This patchout is just huge. We hope that we managed to make a favorable impression on you. If you have read everything carefully, you will surely find a promotional code in the "Other innovations" section. Share your impressions with us in the comments and please write a review about the game here on Steam, if you have not done so already.