Changes in game mechanics, additions.
- No more clans. We are introducing the guilds system.
- Bastions have appeared in the world – one in each province. Bastions are marked on mini map with a special symbol.
- The system of governorship has been changed. From now on, the governors are the players who control bastions. Battle for Bastion time: 0:00 - 23:59 Saturday (UTC).
- Non PvP status is active within a 5 mile radius around a Bastion.
- No more “non grata” mechanic.
- We’ve changed the skill tree. Time for learning skills has been reduced. Some skills’ functions have been changed. That includes Exploration, Extraction, Engineer, Heavy weapons, Rocket weapons. (read the description to the skills)
- Every skill consists of levels of different stage – beginner, mid and high. Beginner stages of the skills are available from the start. In order to learn mid and high levels, you will need to get the appropriate skill books. The books can be found at crash sites of NPC ships as well as rewards for capturing and holding Bastions. The books are available to buy/sell between players.
- Skills responsible for building and piloting ships are different for orcs and humans. If you already learned such a skill, you will have both orc and human skills learned after the new update goes live.
- Extraction of resources depends on the skill “Extraction”, which consists of 11 levels. The players, who learned some levels of the old skill “Exploration”, will now have the same number of learned levels for the skill “Extraction”. The skill is responsible for the effectiveness of extraction both from the ship and from the settlement.
- Gnomes got a new Blade K 200 ship for sale.
- Time required for building and repairing ships has been reduced.
- Louis d’or are no longer required to repair ships.
- Wolf 100 and Boar 100 no longer require any skills to be built and piloted.
- You must be in a docking port to install/change weapons, demons, engines and enhancers in your ships. The exception is defense crystals, which you can still install while in the air.
- Installed enhancers and weapons influence the ship’s aerodynamic properties, leading to changes in the ship’s max speed.
- Some ships’ speed has been increased.
- High level demons now affect the ship’s speed as well as its maneuverability.
- The faction capitals now only sell low level demons (levels 1 and 4)
- Settlements open fire on aggressors regardless of the type of terrain they are built on.
- The “attacker” status lasts for 3 hours.
- The aggressor’s “attacker” status is only applicable to members of one guild regardless of where their whereabouts. Non-guild members living on the territory controlled by the guild will not be affected.
- A ship can land in a settlement no earlier than in 2 minutes after takeoff. The same applies to when you log in – if your ship is in the air when you log in the game, you will be able to land no earlier than in 2 minutes.
- Every city sells sapphires to that city as well as to all other cities within a 100 mile radius around that city.
- The prices for some enhancers have been increased. Almost all enhancers sold for gold can be bought in any city.
- Resources required to build and upgrade building can be bought on the market.
- "Letter of marque and reprisal", "Lottery ticket", "Grappling hook" items are now sold for silver.
- The engines and machine guns production system has been changed. You don’t need to activate drills, cutters and turbochargers in the buildings anymore. Now they get activated right from the warehouse.
- Some machine guns can no longer be produced. You can produce machine guns of all calibers with the rate of fire of 300, 300(M3) and 1200(M3).
- You can now use magic items in strekolets. That includes Chain lightning, Small chain of lightning, Vial of mana.
- The buttons “Market” and “Contracts” have been moved in the upper menu and are available at any time.
Thank you, captains!