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Update V0.1.75

Changes, additions, bug fixes.
Strekolets:

  • A bug has been fixed that caused a strekolet roll.

Coordinates:

  • A bug has been fixed which sometimes caused the incorrect display of city / settlement coordinates in contract descriptions.

Settlements:

  • Information in letters about settlement destruction has been proofread.

Armour:

  • The description of 1 inch thick iron and miphlirite armour plate has been proofread.

Market:

  • A bug concerning the creation / removal of items for sale / purchase of coins has been fixed.

Ship:

  • A special “Prospector” ship has been offered for sale in faction capitals. Later it will be possible to construct it in a “Shipyard” specialised settlement. The “Shipyard” specialised settlement is being developed. Starting extraction efficiency of the ship is 150% in comparison with the others. Skills upgrading boosts the efficiency up to 300 %.
  • Weapons can be changed only in a docking port. It is impossible to change or install weapons in flight.
  • The lifting mechanism for shipping containers, loot and resources has been adjusted.
  • A bug has been fixed concerning the display of the strekolets which are not present in a ship hangar.
  • A bug has been fixed concerning the display of permissible height in case of overload.
  • A bug has been fixed concerning the display of durability level in the battle mode.
  • A bug has been fixed that led to the incorrect display of construction time and ship repair.

Interface:

  • The “Tab” button can be used to select the ship you are in.

World:

  • The original names were given back to a number of cities and ships.
  • There are some other improvements as well.

Reputation:

  • Now the reputation changes depend only on player’s actions. The reputation will be changed if you fire in the manual mode. Firing in the automatic mode (settlement anti-aircrafts, “A” – weapons group in a ship) does not affect the reputation.

Skills:

  • The Tree of Skills has been optimized.
  • A number of skills have been added such as “Special ship piloting”, “Shipbuilder”, “Industrial extraction of resources” and “Efficiency of extraction of resources”.
  • The “Engineer” skill has been modified: now it opens access to learning skills of engine, weapons and armour production.
  • The use of “Defense crystals” does not require any skill learning now. The corresponding skill has been removed from the “Tree of skills”.
  • The “Planning” skill has been removed from the “Tree of skills”. The skill will be valid for those characters that have learned it before.